Tilt to Live is one year old! Steve Jobs is more.

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Happy birthday Tilt to Live! We got you cooperative play… whenever it’s approved. And happy birthday Steve Jobs! We got you 30% of our revenue. Don’t spend it all in one place.

Categories: News, Tilt to Live

Announcing the Release of the Trailer Announcing the Impending Release of Viva la Coop! Also Gameplay Footage.

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I didn’t leave much to write about in the post. ¡Viva la Coop! for iPhone/iTouch is submitted as of yesterday, so pending approval you can expect it by the end of this month.

Categories: Tilt to Live

Tilt to Live: Israeli Thunder

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We got the following email recently from a serviceman in the Israeli army:

“hey there, first of all, i want to thank you for making, hands down, the best iPhone game i have ever played.  Tilt To Live is the only game i was ever able to justify spending money for, and it was worth every penny. I serve in the Israeli army, and i work with a team of people who are all obsessed (thanks to me) with tilt to live. i catch my commander playing on my iPhone all the time, and its a known running joke that our whole office is addicted. Tilt To Live is probably responsible for countless wasted work hours, and its only tolerated because the game is so awesome.  the reason i am writing is because i am (finally) finishing my army service next week, and i really wanted to give my team a going away present that was somehow related to Tilt To Live.  is there any way that i can acquire a poster or something related to the game?  i think that that would be the most appropriate present to get them, and believe it or not, that probably how ill be most remembered anyway (i hold the current record).  any help would be greatly appreciated. keep up the good work!  JON”

We decided to indulge his request for two reasons: (1) I happened to have ideas for Jew-themed weapons, and (2) you do not say no to people with guns. Below, the poster for a fantasy spin-off.

Categories: News, Tilt to Live

In the Nick of Viva la Time

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Viva la Turret HD is now gracing iPads everywhere, since about 7pm Central Time on January 31. TOLD YA it’d be out in January. You can now experience a bullet storm in the wide open spaces of TtL HD. For an overview of what’s changed in the gametype from the iPhone version, click here.

If you have the HD Full Version already, it’s just 99¢ to get the Viva la Turret Expansion IAP. If you don’t, the app’s new Full Version includes everything in HD for $4.99, Viva and all.

Other stuff new to 1.4:

  • When you unpause the game, your cursor’s location will now be highlighted for you before gameplay resumes, to help you regain your bearings.
  • Pickups are no longer obscured by the burnicade’s flame trail.
Categories: News, Tilt to Live HD

Got Friends?

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Having sent iPad’s Viva la Turret off for approval, we were once again faced with our favorite dilemma: what’s next? Artwork and concepts for Game II have been piling up since March of last year. But in the volumes of never-realized ideas for Tilt to Live, one has persistently tugged at our heartstrings: cooperative play. Before we move on, we just gotta.

February 24th is TtL’s first birthday, and what better present is there for our game-child than two player Viva la Turret? None, and don’t tell us how to raise our kid.

Why Viva la Turret? It works more naturally as a two-player game than the other modes. One of you will man the Perforator, defending your imperiled teammate as he grabs jewels and brings you fresh pickups. All of the rules and dot behaviors are being redone to accommodate two players, so expect a fresh remix of familiar Viva elements.

Coop (nearby/offline only) will be a free update for anyone who’s purchased the Viva la Turret Expansion. The iPhone version is about 60% complete, and should be released around the end of next month.

Categories: Tilt to Live

What We’re Playing – Jan ’11

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We were so busy with Viva la Turret last month that we didn’t get a lot of playing done. This month, we’re starting to binge again.

Adam’s Picks (Art/Writing)

The last two console games I’ve played were both platformers with hidden collectible stuff, which I can never seem to ignore. Even when the collectibles are things like fruit lamps and sewing machines for my imaginary room, I must have them. Playing Kirby’s Epic Yarn was like taking valium (I imagine). It’s a relaxing platformer for people who enjoy quilts. Donkey Kong Country Returns was a challenging platformer for people who enjoy the movie Groundhog Day. Specifically the part where he keeps killing himself and starting over. Both good games; I liked Donkey Kong better. As for the more relevant platforms:

Neuroshima Hex (Universal App, Lite):
It’s a multiplayer strategy game with kind of a steep learning curve, but it’s been our go-to road trip title for a couple of months now. You place pieces on a hexagonal board, aiming their attacks in the direction of your opponent’s pieces. Once your turn is over, your pieces are stuck where you pointed them. So then the jerk you’re fighting does his best to ruin everything you just set up. It’s One-upmanship: the Game, for up to four players.

Alex’s Picks (Codesmith)

When I find a game I truly like, I tend not to move on. These days I’m still coming back to Quake Live for quick 5-15 minute frag fests, and if I’m truly in the mood for getting my ass kicked I still go to Starcraft 2. With the amount of stuff we’re working on in January, I haven’t had much time to explore the deep caverns of the App Store.  So this recommendation comes from a friend, and after playing it for a short while I was hooked. I’m still not too far into it, but it’s been an utter joy playing this on my iPhone whenever I have a small amount of downtime:

Battleships (iPhone):
While not to be confused with EA’s Battleship, this is a really clever take on the latter. It’s actually a puzzle game, where you are trying to discover the location of several different sized ships on a grid. Each row and column have a number indicating how many “Ship Tiles” are in that row or column. Each level can be solved completely with logic alone, and that’s the really appealing part. I’ve sat and stared at the grid for minutes at a time convinced there’s no way to figure this out other than trial and error, but knowing that fact I’ve stuck with it and solved each puzzle so far without guessing. A really satisfying puzzle game worth checking out.

Next week: We’ll show you what’s coming your way after Viva HD (which is in review and on its way).

Categories: News

Honey, I Blew Up the Turrets

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Tilt to Live HD‘s ¡Viva la Turret! expansion has come together at last. It’s a 99¢ In-App Purchase for those who already own the Full Version, just like its little brother was. For demo users, the Full Version IAP will be going up to $4.99 USD, and will now include Viva la Turret right off the bat (to simplify things). At face value the gametype feels pretty similar to the iPhone version, but you’ll notice some important gameplay differences as you’re swiveling for survival.
Viva la Turret HD Screenshot

The walls are farther apart.

Big deal, right? Right! Assuming you were not being sarcastic. You may not realize it, but a lot of dots in the iPhone version die from being smashed against the walls by the Perforator’s shockwave. In HD, depending on your turret’s position, a lot of that smashing isn’t going to happen. What will happen is you’ll push the same dots back again and again, and they’ll start closing in faster and faster.

The jewels are farther apart.

How long does it take you to make a trip around your iPhone screen? Not long, so it’s not unheard of to collect every jewel you create. The HD arena is about 4x the size, so you’ll find it much riskier to be OCD with your jewel collecting. More often than not, you’ll have to learn to let go.

Get to da Perforatah!

Developing Turrets HD, we noticed the extra screen real estate made being outside the turret feel a bit too safe. To spice things up, we’ve added a cruel new wave that only appears when you’re unarmed. It’s guaranteed to make you forget your jewels and run for the nearest weapon.

We’re submitting the update to Apple tonight, so you can expect ¡Viva la Turret! to reach your iPad before the end of the month.

Categories: Tilt to Live HD

9 out of 10 robots like Tilt to Live

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I was just notified by a friend of a rather cool video that I just had to share. Someone built a tilt motion controller for the iPhone and plans on mounting it to a camera to allow a robot to play accelerometer based games. This has been done before with  Guitar Hero, but the cool thing is that they were using Tilt to Live to test the controller! Check out the video below and the short article here.

This looks to be shaping up to be a really cool project. You can read more about it on Shane Wighton’s blog along with some other neat stuff.

Categories: News, Tilt to Live

Tilt to Live Needs Your Help!

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2010 Best App Ever Awards

The new year has begun, but we’re still feeling the tug of 2010! Specifically, the 2010 Best App Ever Awards are in full swing, and Tilt to Live has been nominated in several categories. We need your votes to win! You can place your vote anytime before January 25, 2010. The winners in each category will be announced at the 2011 Macworld Expo! So go vote, tell your friends to vote, tweet it, and post on Facebook! Here are the categories for which Tilt to Live has been nominated. Just follow the links to vote:

Best Game Controls (Tilt to Live)

Best Game Controls (Tilt to Live HD)

Best Casual Game

Best Action Game

To have gotten so many nominations is really unexpected. Let’s see if the Tilt to Live community can make their voices heard! If we don’t win, that’s okay. We’ll still make games for you.

OpenFeint Fire Sale

In case your voting finger is still itching, Tilt to Live is also up for a Fire Sale promotion on OpenFeint’s Game Channel. I don’t have a witty reference to Die Hard at the moment, so I’ll leave that to the professionals. Tired of your friend complaining that Tilt to Live costs $2.99? (Because you already have it, right?) Here’s your chance to do something about it. If we have at least 2,000 votes by tomorrow, Tilt to Live will go on sale for the weekend for 99¢. The power, is YOURS! *Fades to black*

Off to the New Year!

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2010 was an amazing year and a great start for us! Tilt to Live being our debut game on the app store took us further than we would have imagined. Going from a part-time hobby to a full time career has been nothing short of amazing over this past year. We released Tilt to Live back in late February and the support has been phenomenal! We’d like to thank our fans for their support and just being awesome! Below I wanted to share with you some of the places Tilt to Live came up in conversation during all the ‘end of the year/best games of 2010’ ruckus.

End of Year Accolades

We were selected as the iPhone Game of The Year for 2010 by AppAdvice. We’re flattered! Thanks again so much to the guys and gals over at AppAdvice!

Being selected as one of the top 5 best casual iphone games of the year on Touch Arcade was a great achievement!

We were nominated as Best Quick Fix mobile game of 2010 by IGN. It was an honor to be nominated among such games as Cut the Rope, Fruit Ninja, Pix’n Love Rush, and Plants vs Zombies

We got an honorable mention over at midlife gamer for Game of the Year. Heavy Rain beating us out…hah. Having screenshots of the two games side-by-side is rather mind blowing. OUR ARROW IS THE MOST REALISTIC ARROW EVER RENDERED ON A TWO DIMENSIONAL SCREEN.

We got runner-up in the ‘Biggest Surprise’ category over at touchgen.net.

Back in November we were inducted into the App Hall of Fame.

That was one helluva year :). Here’s to keeping it up for 2011!

Categories: New Years Posts, News