The Next Thing


Hex Gambit: Respawned is launched! Thanks so much to all of you for your support! It’s a 2017 Kickstarter promise come true, my first console release, first release since One Man Left became a solo operation, and the biggest project I’ve ever completed. It was a real joy playing online with you guys during the Hexening, and I’m excitedly following a hard mode blind playthrough on this Twitch channel (he’s near the finale!).

So what’s next? If you were around pre-launch, you may remember mention of a new Food Trucker in the vein of Space Food Truck. I expect that project will be ready for announcement this summer, so check back later for the reveal! You can sign up for email reminders here.

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The Hexening Compels You!


The Hex Gambit Discord cordially invites you to this weekend’s Hexening, Saturday Mar 16th at 1-3pm Central (hop in any time). That’s afternoon for the Americas and evening across the pond, a convenient time for LIVE multiplayer Quick Matches and 2v2s! RSVP at the link above.

Categories: Hex Gambit
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Git Gud


For everyone playing Hex Gambit: Respawned for the first time this week (20% off until March 12!), we put together some handy strategy guides to give you a leg up on the competition, or in the campaign!

If you’re enjoying HGR on Steam, I’d be honored if you could leave a quick review to help more people find the game! Great to see so many Recommends so far. May you all find glory at the top of the Mastermind’s tower.

Categories: Hex Gambit
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Hex Gambit: Respawned is Out Today!


If you like turn-based battles, but could do without all the stat optimizing menus, have I got a game for you! Hex Gambit: Respawned is an easy to pick up battle sport for 1-4 players now available on PC, Mac, and all major consoles! The first to score 10 points wins in dynamic 20 minute matches against friends, online randos, or AI.


  • 21 single player challenges with 3 difficulties, concocted by the Mastermind himself
  • Local or online friendly matches for 1-4 players with handicaps and house rules
  • 1v1 competitive matchmaking with crossplay!

Help Us Succeed!

If you love this game and want to see it succeed, repost and boost our signal on your favorite social media (TwitterX, Instagram, BlueSky, Threads, Facebook). Leave a review to help the algorithms like us on Steam, PS Store, or Xbox! You can also come say hi on our new hexgambit discord channel and join or host a friendly match with other players.

On a Personal Note

If you’ve been following One Man Left over these last few tumultuous years, THANK YOU. It means a lot that you guys are still liking posts or dropping me encouraging messages. It’s mind-blowing that (thanks to my publisher, Blowfish) my first solo project is out on every platform under the sun today, and I hope you guys have a blast with it. You’re awesome!

Categories: Hex Gambit, News
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Hex Gambit: Respawned Soundtrack – Out Now!


Like many of our games before it, Hex Gambit: Respawned was scored by the eminent Mike Reagan (Outwitters, Space Food Truck)! You can give the soundtrack a spin right now while we all wait for the game’s launch on March 6.

This album features some expanded versions of the original Hex Gambit’s battle themes, plus a handful of fresh thinky-fight tracks like Cooldown and Intimidation. Stream or buy it today on BandCamp.

Categories: Hex Gambit
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Hex Gambit: Respawned Launches March 6, 2024!


Strategy fans, mark your calendars, because One Man Left returns March 6th with my latest project, Hex Gambit: Respawned! HGR is a turn-based battle sport coming to Steam and all major consoles. Command a squad of minions, bouncing across their oddly elastic heads to harvest Victory Points from your opponents. Just don’t give up too many points of your own in the process…

HGR is a massive project, chock full of ways to play:

  • Cross-platform online multiplayer
  • Take on the world and rank up in Competitive 1v1
  • Battle 1-4 friends online or on a couch with Free for All, 2v2, AI opponents, Player Handicaps, AND House Rules to mix things up
  • 21 single player challenges with Easy to Hard difficulty options, plus a throwaway story with jokes!

If you’ve been following OML the past few years, you know that HGR has been a long time in the making, and I can’t WAIT for you guys to finally get your hands on it. I’m tremendously grateful for the help from my publisher, Blowfish Studios in making this happen (my first console game!), and I honestly feel like it’s the coolest game I’ve ever worked on.

Categories: Hex Gambit, News
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Happy Holidays!


It’s that time of year where family events and other distractions abound, but work continues in the One Man Left basement laboratory!

First, on the topic of Hex Gambit: Respawned, I’m sad to report that our release window has been pushed to next year. Adding cross-platform multiplayer on top of all these ports is no simple thing, but the game is in capable hands and I know it’ll be worth the wait! Sign up for the mailer or check back here for the latest.

While my publishing partner hammers away at HGR, I’ve been cooking up a single player successor for our old roguelike deckbuilder, Space Food Truck. This month I squeezed in one last goofy feature: Vegetarian Mode!

The new Food Trucker has illustrations of the meals you make, and the recipes themselves have been designed to make sense (it’s not a random selection of ingredients like SFT). So if you don’t find dishes like Meatcakes™ very appetizing, you can tick this on for alternate menus that remove all the Meat cards from the game. It was a weird idea I had while watching Avatar, so you can thank Aang for this one.

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User Friendly


Feeling like there will be some movement on the Hex Gambit: Respawned front soon. I say that a lot, so take it for what it’s worth. Last year’s July post was when my side of HGR’s development wrapped, so happy anniversary! Porting to every platform and adding crossplay multiplayer takes time, but the publisher is doing a great job from everything I’ve seen, and it will be very cool when it’s ready.

It’s been a long limbo, but the new Food Truck game is keeping me occupied! Hard to believe it’s a year into development now.

Early in the month I ran some in-person playtests, took note of the times I had to verbally nudge players in the right direction, and am in the process of converting those into in-game nudges. Space Food Truck is a neat game design, but I want this Trucker to be more self-explanatory and approachable. A lot of awesome art is also starting to materialize, which I’ll show off sometime after HGR launches.

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Hex Gambit: Respawned‘s console certification continues. Nothing but steady progress to report at the moment. Release date/trailer will be posted here and on twitter @onemanleft. Getting a summer release window vibe, if that helps you hang on!

Still filling my pre-launch time getting a head start on the new Food Truck game, which is getting into solid playtesting shape. I broke a lot of stuff a while back, but was able to play through all five of the game’s map scenarios this month.

I’ve got the highscore goals for 1-3 stars honed to a sweet spot challenge-wise, and am working on getting dialogue and a help menu in. Next month, the game should be able to teach testers how to play without me being there.

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Spinning Plates


Hex Gambit: Respawned is in the process of being certified by PlayStation, X Box, and Nintendo right now. I think I’m supposed to be staying all mysterious about it until the big announcement. Did I make a game?! Or was it all a dream?!

The new Food Truck project gives me something controllable to focus on while we wait. I recently started plugging some shippable art and animations in, so I can envision how cool the finished product will be. It’s great motivation.

I’m focused right now on making cooking more satisfying than it was in Space Food Truck. No more randomized recipes that don’t really make sense. I’ve got lots of real recipes, and they’re all illustrated so you can see what the meal you just cooked actually looks like.

Normally I’d announce a title and start posting art and videos for the Food Truck game. But HGR hasn’t launched yet, so it’s not time for that. Things are kind of wishy washy at the moment. But at the end of this weird stretch, I’ll have a game out this year and be positioned to follow it up with something equally cool next year.

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