Gauntlet mode first appeared in the original Tilt to Live. Rather than hopping from weapon to weapon, it was about navigating a parade of deadly traps with precision and good timing. It was a fun mode, but there were a few things we wish we’d done better. The difficulty was fairly flat, and the enemy formations lacked variety. We retooled it for Tilt to Live HD as a single screen bullet hell mode, but we always wanted another crack at that “precision endless runner”, “tilt platformer” feel.
When it came time to think up a second DLC for Tilt to Live 2, getting a chance to finally do Gauntlet justice was high on our list. Once a few enemies and track pieces were in the prototype, all sorts of interesting ideas came up. What if you could reach some kind of bonus room if you survived long enough? I have a lot of leftover obstacle ideas; what if we did a few different Gauntlets?
Rather than cutting our ideas down to make DLC for Tilt to Live 2, we’re running with them in our first Tilt to Live spin-off: Gauntlet’s Revenge. Development is already underway for iOS and Android, and we expect to be ready for release later this year. You can keep up with our progress on this blog, or sign up for an email reminder when the game is released.
Just released in an update to the paid version of Tilt to Live 2, Brimstone Pinball now has a hard mode, with its own leaderboard for crazy people. How long will you last? One second? THREE?!
Pro tip: you’ll definitely want to make use of the star beam (dribble against a green star wall 3 times) and the superball to keep your enemies at bay. You won’t last long in hard mode without them.
And now, the moment people who don’t like paying for things have been waiting for! Freedonkulous is something we put together so anyone can grab the basic Tilt to Live 2 experience, free of charge. Plus, not coincidentally, the paid version of Tilt to Live 2 is only 99¢ for a very limited time! I cannot express how excited I was to discover that our tagline could double as a “free” pun. Actually, I just looked it up, and it’s not a pun. It’s called a portmanteau, and now we’re all smarter.
What are we giving away in Freedonkulous, you probably ask? It’s got Classic Mode with all of its boss fights, an Old School option to streamline the gameplay, two unlockable weapons, and over 30 achievements to conquer.
If you free users like what you’re playing, now’s a great time to upgrade to the paid version (whose price is temporarily inhibited) for:
- Code Red (hard mode): with harder bosses, more achievements, & two more unlockable weapons!
- Access to the Brimstone Pinball DLC
- No ads
- Support the devs: your purchases keep us in the business of making games
Today is the day! You can add the new Brimstone Pinball DLC to your Tilt to Live 2 lineup for a mere 99¢. It’s practically a whole new game, with a fresh lineup of enemies and 15 tricky achievements to conquer. To help you get started climbing the leaderboards, we’ve assembled a list of tips to maximize your score:
- Hitting a star wall is worth the same amount of points as killing a bumper baddie, and it’s quicker.
- Dribbling 3x on a star wall triggers the star beam, which clears a portion of the screen. These kills are worth more than double the norm.
- Double, triple, and multi-kills each provide a score bonus, so when you can, kill in groups.
- Dribbling an enemy to death (not touching any walls) is a perfect kill, worth 5x the norm.
- Superball kills are also worth 5x the norm. Try filling the screen with enemies before you fill those background stars!
Never resting, because we are machines, we’re already winding up production on a small side project. More on that soon.
And we’re back from the Game Developer’s Conference. It’s always great to spend a week outside of our bubble and get some insight from our peers. We got to try a lot of cool stuff that other mobile developers were up to (Unpossible, Adventure Beaks, Monsters vs. Monacles) and got some great feedback on Tilt to Live 2′s new Brimstone Pinball gametype. This was actually the first time we’d put it into someone else’s hands, so it was great to see people hitting that retry button without us even asking.
You can watch our early build of Brimstone Pinball in action at the links below (I don’t think we ever quite get to the hardest waves of enemies). Huge thanks to the press people on this list for giving us the chance to show you our project!
With an early build of the new gametype in tow, we’re off to the Game Developers Conference for a week of learning and fellowship. If you stumble across us at the conference, be sure to ask for a demo of Brimstone Pinball. It’s still young and in need of feedback, especially in regard to difficulty.
Today is Tilt to Live’s 4th birthday, and we’re celebrating with the long-awaited release of Tilt to Live 2 on Android! Now more people than ever can experience the magic of the laser mace, and the child-like wonder of the hungry shield. It plays on both Android mobile devices and tablets, and will run best on mid-to-high end devices made within the last few years. If you experience any technical issues, don’t hesitate to let us know.
I got engaged! And that means I don’t have to write a real blog post this week.
Hold on to your hat, get out your wallet, and put some pants on. Was your wallet in your pants? Okay then, now get out the wallet.
Every single game & IAP in our back catalog has been slashed to 99 cents for a very limited time! This includes:
- The original Tilt to Live
- Tilt to Live HD‘s full version IAP
- All Outwitters teams, maps, & game list upgrades
We tried to slash the price on Tilt to Live 2, but our money-knife exploded into hundreds of pieces upon striking its titanium hide. You’ll have to settle for everything else we’ve ever worked on being ONLY 99¢.
Act now, these prices won’t last! Hnnngh… I can already feel the normal prices returning. I’ll hold them at bay as long as I can. Don’t worry about me! Go! Save your money! Hnnnnnnnnnnnnnnngggggghhhhhhhh.
In an overdue effort to keep things balanced in the land of Outwitters, 2v2 has been updated with a first-turn advantage fix similar to our 1v1 rules. This solution addresses the concern that when second player takes their turn, their team starts 5 wits behind first player and plays catchup. The new way this works is:
- Team 1 gets 5 wits.
- Team 2 gets 7 wits (starting 5 wits behind, but ending the turn 2 wits ahead).
- Team 1 gets 5 wits (starting 2 wits behind, ending 3 ahead).
- Team 2 gets 6 wits (starting 3 wits behind, ending 3 wits ahead).
- From here, all players get 5 wits at the start of each turn.
If all this sounds odd to you, know that it sounded weird to us too when the concept was first introduced on our forums. With this tweak, each player starts their turn playing catchup on wits, but gets to end it a little bit ahead of the person before them.