Brimstone Pinball is Live!

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Brimstone PinballToday is the day! You can add the new Brimstone Pinball DLC to your Tilt to Live 2 lineup for a mere 99¢. It’s practically a whole new game, with a fresh lineup of enemies and 15 tricky achievements to conquer. To help you get started climbing the leaderboards, we’ve assembled a list of tips to maximize your score:

  • Hitting a star wall is worth the same amount of points as killing a bumper baddie, and it’s quicker.
  • Dribbling 3x on a star wall triggers the star beam, which clears a portion of the screen. These kills are worth more than double the norm.
  • Double, triple, and multi-kills each provide a score bonus, so when you can, kill in groups.
  • Dribbling an enemy to death (not touching any walls) is a perfect kill, worth 5x the norm.
  • Superball kills are also worth 5x the norm. Try filling the screen with enemies before you fill those background stars!

Never resting, because we are machines, we’re already winding up production on a small side project. More on that soon.

Went GDC’in

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brimstonePinballScreen

And we’re back from the Game Developer’s Conference. It’s always great to spend a week outside of our bubble and get some insight from our peers. We got to try a lot of cool stuff that other mobile developers were up to (Unpossible, Adventure Beaks, Monsters vs. Monacles) and got some great feedback on Tilt to Live 2’s new Brimstone Pinball gametype. This was actually the first time we’d put it into someone else’s hands, so it was great to see people hitting that retry button without us even asking.

You can watch our early build of Brimstone Pinball in action at the links below (I don’t think we ever quite get to the hardest waves of enemies). Huge thanks to the press people on this list for giving us the chance to show you our project!

Gone GDC’in

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With an early build of the new gametype in tow, we’re off to the Game Developers Conference for a week of learning and fellowship. If you stumble across us at the conference, be sure to ask for a demo of Brimstone Pinball. It’s still young and in need of feedback, especially in regard to difficulty.

Tilt to Live 2: Now on Android!

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Tilt to Live 2: Now available on Android!

Today is Tilt to Live’s 4th birthday, and we’re celebrating with the long-awaited release of Tilt to Live 2 on Android! Now more people than ever can experience the magic of the laser mace, and the child-like wonder of the hungry shield. It plays on both Android mobile devices and tablets, and will run best on mid-to-high end devices made within the last few years. If you experience any technical issues, don’t hesitate to let us know.

What’s new?

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I got engaged! And that means I don’t have to write a real blog post this week.

Adam engages a girl

Categories: News

99¢ Back Catalog Sale!

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Back Catalog Sale!Hold on to your hat, get out your wallet, and put some pants on. Was your wallet in your pants? Okay then, now get out the wallet.

Every single game & IAP in our back catalog has been slashed to 99 cents for a very limited time! This includes:

We tried to slash the price on Tilt to Live 2, but our money-knife exploded into hundreds of pieces upon striking its titanium hide. You’ll have to settle for everything else we’ve ever worked on being ONLY 99¢.

Act now, these prices won’t last! Hnnngh… I can already feel the normal prices returning. I’ll hold them at bay as long as I can. Don’t worry about me! Go! Save your money! Hnnnnnnnnnnnnnnngggggghhhhhhhh.

Categories: News

Outwitters 2v2 Update

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Outwitters IconIn an overdue effort to keep things balanced in the land of Outwitters, 2v2 has been updated with a first-turn advantage fix similar to our 1v1 rules. This solution addresses the concern that when second player takes their turn, their team starts 5 wits behind first player and plays catchup. The new way this works is:

  • Team 1 gets 5 wits.
  • Team 2 gets 7 wits (starting 5 wits behind, but ending the turn 2 wits ahead).
  • Team 1 gets 5 wits (starting 2 wits behind, ending 3 ahead).
  • Team 2 gets 6 wits (starting 3 wits behind, ending 3 wits ahead).
  • From here, all players get 5 wits at the start of each turn.

If all this sounds odd to you, know that it sounded weird to us too when the concept was first introduced on our forums. With this tweak, each player starts their turn playing catchup on wits, but gets to end it a little bit ahead of the person before them.

Categories: News, Outwitters

Tilt to Live 2: 1 Dot 2 Dot 1

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Tilt to Live 2 IconYour eyes do not deceive you. Tilt to Live 2 has another new update on the App Store, even more stable than the last. If this game gets any more stable, we’re going to have to fill it with horses.

This version specifically targets iPhone 4s users who’ve been experiencing mild-to-severe memory crashes, and in rare cases, death. If you’re a 4s user and this update doesn’t solve your problem, please let us know.

Tilt to Live 2: 1 Dot 2

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Tilt to Live 2 IconSeems that even after version 1 dot 1’s performance tweaks, some older devices (iPad 2, iPhone 4S, & 5th gen iPod Touch) were still having issues with memory-related crashes. Fear not! 1 dot 2 is on the App Store, and it’s filled with the vitamins and nutrients your phone needs to run our game. If you had issues getting through the tutorial or crashing on retry and quit, this should get things running smoothly for you. If crashing persists, we’d recommend rebooting your device after installing the update to help clear things up. Happy dot hunting!

Tilt to Live 2 Update 1.1

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Redonkulous 1.1 is now live on the App Store! Here’s a summary of what’s new:

  • Added Tilt Sensitivity slider, and increased the default sensitivity for tighter control.
  • You can now turn on Old School mode to play with NO bosses and NO revives. Just you against the dots!
  • Fixed some crashing issues for older devices.
  • Records page now properly tracks your Code Red stats.

And we’re not stopping here… Stay tuned.