Twitch Giveaway

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TwitchGiveawayPromo_sitesize

This Friday’s Twitch stream (at 2:30pm EST on our Twitch channel) will be a little special: we’re giving away free copies of Space Food Truck to a few lucky viewers! Just tune in to enter. We haven’t decided how many copies to give away or when, but we’re thinking one for every HP damage we take might work out well for you guys.

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It Mooooves…

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Looking at the list of changes for today’s update to Space Food Truck, I think Alex must’ve been on a week-long Monster binge. Our terrifying alien is animated, and lots of long-awaited tweaks have been tweaked as we continue our march toward a final version next month (Pun intended! Next month is March).

We’ll be livestreaming a playtest of this build at 2:30pm EST today on our Twitch channel, so stop in and ask us anything! We’ll be posting the video to our YouTube afterward if you miss it.

Here’s the mighty list o’ fixes this week:

Gameplay

  • You can now undo the follow abilities in most situations: Backtrack, Cook, Discard Dive, Flambe, Free Sample, Research, Foresight, Breakthrough, Fast Track, Trusty Wrench, Duct Tape, and Claw.
  • Added an icon for players with broken draw pods on the ship.
  • The Draw Pod next to your hand now looks broken if it is.
  • You can now back out of the ZapMart purchase phase if you haven’t bought a card.
  • Vexyl cards display -1 Worth, to help clarify their effect on your total Worth.

Improvements

  • Added animations for the Terrifying Monster That Lives in Our Vents.
  • Polished up Inventory UI.
  • Minor color tweaks to recipe HUD.
  • Added new text for exotic ingredients found on planets.
  • Added music to the victory screen.
  • Added SFX for burnilizer card selection.
  • Added SFX for flambe selection.
  • Changed dodging sound effect.
  • Improved font rendering on cards.
  • Added a minor tool tip for new players during the Purchase Phase.
  • Life Support and Invasions now trigger mini-explosion animations to clarify where damage is coming from.
  • Improved notifications for science lab events.
  • Improved mouse/card collision detection for hand.

Fixes

  • Fixed bug in Captain’s Orders where UI would get stuck.
  • Fixed bug where doing 2 Gamma Toasts back-to-back would hang up UI.
  • Fixed bug where 2 cards being destroyed at turn’s end via Gamma Toast would stack.
  • Fixed mouse over issues around draw pods and hands.
  • Fixed potential bug with Crisis showing up and causing an error.
  • Fixed bug where invasion icons would disappear.
  • Fixed bug where ZapMart would be slightly offscreen after HP damage.
  • Fixed bug where hands would get stuck onscreen during game over.
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Happy New Moon Year

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Space Food Truck Sale

Now through February 12th, Space Food Truck is 10% off for Steam’s Lunar New Year sale! We’re both very happy for the moon, and we wish it lots of luck with its resolutions.

In case you missed yesterday’s stream, you can watch Alex and I take on Space Food Truck’s Thai Hot difficulty over on the OML YouTube channel. We’re planning to stream another playtest next Friday at 2pm Central, so check it out live on Twitch if you want to ask questions, or catch the rerun afterward on YouTube.

In our weekly SFT update we’ve restored 1 Power to the Last Resort card in the ZapMart (based on player reaction) and we’ve finally added multiple customer reviews to the ending. I’ve been waiting so long to see those in-game! Thanks to everyone for their feedback so far. If you have anything to add, send a message over to bugs at spacefoodtruck.com.

Gameplay

  • Changed Last Resort cards to 1/0 value based on player feedback.
  • Add ability to cancel the Gamma Toaster.
  • Flux Inverter now resets when given to another player if its values have already been inverted.

Improvements

  • Added a variety of possible review endings from customers in the game over screen.
  • ‘Dock Ship’ is disabled when initiating a Backtrack to avoid accidental cancellations.
  • Planet name no longer show up at game start intro, being obscured by ship.

Fixes

  • Fixed bug where the rare ingredient would be revealed in a Sure Thing arrival event.
  • Fixed bug where Mark One Off would highlight pirates.
  • Fixed bug where using a Hall Pass quickly could keep the screen dimmed.
  • Fixed bug where Mimicube would get stuck if you cancelled the action.
  • Fixed bug where players couldn’t enter inventory/ZapMart in online games when it wasn’t their turn.
  • Fixed some grammatical typos in crisis resolution texts.
  • Fixed bug where Flux Inverter wouldn’t reset if somehow discarded and then re-drawn on the same turn.
  • Fixed bug where gamma toasted cards would go into your discard pod without destroying themselves.
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OML Twitches

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SFT Twitch

Update: Stream complete! You can now watch Alex and I take on Space Food Truck’s Thai Hot difficulty over on the OML YouTube channel.

Tomorrow at 2pm Central time, Alex and I will be live streaming our playtest of the latest build of Space Food Truck on Twitch. Here’s the link to tune in and see us in action! No biggie if you miss it, we’ll be throwing a copy onto our YouTube channel afterward for posterity.

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This is My Last Resort

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Last Resort

Another weekly Space Food Truck Early Access update drops today as things are polished up both gameplay and graphics-wise for our target release next month.

The biggest change this week: Last Resorts are now 0/0 cards. Originally we had Sylk cards for adding Power to your collection and Ingredients for adding worth, but then Last Resorts were always on offer, for free, as a wimpy-but-balanced alternative. Not great for Power or Worth, but with no real downside. They were never meant to be enticing, so we’ve neutered them, and we’re liking the way it changes your purchase decisions. Let us know what you think by emailing bugs at spacefoodtruck dot com!

Gameplay

  • Last Resort cards are now 0 Power and 0 Worth.
  • Can no longer play Foresight, Research, or Fast Track with 0 Power.
  • Updated achievements. Removed time-count-based achievements (too much luck involved), and added difficulty-based ones.

Improvements

  • Can now click on draw and discard pods directly to jump to the inventory screen. Useful on event/arrival screens.
  • Crises and broken doors/labs/pods are no longer re-rolled each time you reload a save (sorry cheaters).
  • Cards with buffed values are highlighted green.
  • Added small tutorial popup to the resupply screen.
  • Sorted ZapMart items in resupply so empty slots are always listed last.
  • Updated coloring of Error messages.
  • Text description for “It’s All Relative’ is now dynamic and displays the amount of damage you stand to take if you choose to not dodge it.
  • Polished UI for the Scientist’s lab.
  • Current recipe has better highlighting in the recipe HUD.
  • Updated tool tips for recipe HUD to clarify where certain ingredients can be acquired.
  • Added animation for X-Ray Burnilizer card.
  • Improved cooking screen UI.

Fixes

  • Fixed bug where crises would incorrectly highlight when using diplomabot.
  • Fixed bug where ZapMart would be shifted off screen.
  • Fixed bug where warping to next system while healing would hang up game.
  • Fixed bug where planet names would stop appearing or appear in wrong places.
  • Fixed bug in recipe HUD where we were using wrong icon for PetriFlakes.
  • Fixed bug where some events’ text was getting clipped.
  • Fixed bug where recipe tool tip would sometimes render underneath the recipe HUD.
  • Fixed bug where invasion ships would double stack upon reloading the game if you had 2 invasion crises active.
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Weekend Update

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flambe

Some new polish and animation makes it’s way into Space Food Truck today, but the biggest improvement is actually under the hood. We’ve completely revamped the ZapMart’s resupply deck, reducing it’s size from 120 or so to 75. Functionally, this means that you can see everything the game has to sell you around turn 50-60 (depending how often you fly) instead of never seeing 40% of the stuff. Whether you find what you want early in the game or late is still up to chance, but now it’s all definitely coming if you can hang in there.

Gameplay

  • Resupply deck has been re-balanced and concentrated, making items less likely to get buried under ingredients and sylk. Also reduces the luck involved in finding what you want.
  • Cards can now be individually removed from dodging threats or power charging by clicking on them directly.
  • It’s now impossible to add more power to dodge a threat than you needed.
  • When cancelling Captain’s Orders, the card is now played. This allows you to use it as a Hall Pass to get to the bridge without moving anyone else.
  • Removed ability to play Engage unless there is fuel in the engine or it’s played with power. This is to help new players learn to charge their job cards.

Improvements

  • Added animation for the Chef’s Flambe card.
  • Added some new recipe names.
  • Updated ‘Bad Dream’ event illustration and text. Captain isn’t always in the bridge, and she was looking really lazy.
  • Polished up Event and Flight Arrival UI.
  • Polished up card interactions with event and flight dodging UI.
  • Updated tutorial videos to include new rules and updated graphics.
  • Adjusted scaling of background planetary elements.

Fixes

  • Invasion ships are now removed on the Game Over screen.
  • Fixed a bug with artificial ingredients changing when reloading a saved game.
  • Fixed a bug that caused blurred view to be stuck after a crisis resolution in online games.
  • Fixed a bug where clicking ZapMart button during turn ends could hang up the game.
  • Fixed an issue where clicking ‘Damage’ was impossible during a dodgeable event if you had already met the Power requirement.
  • Removed the movement requirement for the Engineer’s Duct Tape card.
  • Fixed a bug in online games that would occasionally cause it to hang up for non-Captain players.
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An Interview with Co-optimus.com

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Read about our shift to PC development and the making of Space Food Truck in this riveting interview with Jason Love of Co-optimus.com.

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Can you handle Thai Hot?

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New SFT PlanetsSome snazzy new planet artwork and separate difficulties are coming your way in today’s update to Space Food Truck Early Access! Now you can choose between Mild, Medium, and Thai Hot. Events, items, and arrival cards (the core game) will stay the same between each mode, but you’ll find there are plenty of differences:

Mild

  • Begin the game with 9HP, 4 shield capacity, and 4 FTL capacity.
  • You get 4 free card flips in the Scientist’s lab to help kick-start the search for your favorite cards.
  • All labs and mutation costs start at 1.
  • Your ship begins the game in perfect shape.
  • Your recipes require less ingredients and few rare cards.

Medium

  • Things begin to heat up. Start the game with 7HP, 3 shields and 3 FTL.
  • No free peeks in the lab, you’re on your own.
  • One random player starts the game with a broken draw pod.
  • Recipes require more ingredients to complete, and you’ll need more hard-to-find ingredients to win.

Thai Hot

  • You’ll start the game with 5HP, 2 shield capacity, and 2 FTL.
  • All labs and mutation costs start at 2.
  • Right off the bat, we’re breaking a random door, lab topic, and draw pod.
  • Recipes require lots of hard-to-find ingredients.

Take these for a spin, and don’t forget to let us know what you think by emailing bugs at spacefoodtruck.com! As always, we’ve got a number of fixes and improvements thrown into this build for good measure. More lists!

Gameplay

  • Duct Tape can now be played from any room.
  • Added 3 new difficulties.
  • Game no longer forces you to dock the ship for common exotic ingredients, and will let you destroy them if you want.

Improvements

  • Updated options menu UI.
  • Added an option for vertical sync in video settings.
  • Added error state when trying to charge FTL after it’s maxed.
  • Added new card sound effects.
  • Added more detailed planetary art.
  • Trusty wrench/duct tape text updated to clarify their movement exception.

Fixes

  • Fixed bug where game would force docking on exotic ingredients that were already cooked.
  • Fixed bug addressing some silliness with Flux Inverters and Scientist’s Mutation ability.
  • Fixed bug where invasion animations would ‘stack’.
  • Fixed a bug in online co-op where players spectating could potentially get stuck.
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Order Up

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Soylent Pink

The promised ingredients update drops today for Space Food Truck Early Access, along with a few other tweaks. Now each game you play will select its own subset of ingredients to use. There are 4 different rare ingredients you might be searching for, 6 different exotics, 7 common ingredient types, and 9 unique artificial ingredients. Hope you have as much fun discovering them as we did designing them!

Next update we have our sights set on multiple difficulties to help tailor the challenge to your preference and skill level. I’ve also got some more detailed planetary artwork in the works.

Here’s a full list of what’s new today:

Gameplay

  • 16 new ingredients were added
  • Rather than just fixing 1 item, Duct Tape and the Handyman event now give you 3 repair points to use as you wish
  • Mutate now starts at 1 cost, like everything else in the lab.
  • Common ingredients found via resupply now have 3 Worth, up from 2.

Improvements

  • Clarified wording of Free Sample card.
  • Added a cooking animation for the Chef.

Fixes

  • Fixed a bug where UI buttons would disappear after triggering the Handyman event.
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Fresh Ingredients

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Dark Turnip

We have a few items in our sights for upcoming Space Food Truck updates. One: the difficulty is too hard for some, but too easy for others. This is always the case in games, but in order to provide something fun for everyone, we’ve decided to add multiple difficulties. We had scrapped that for time reasons, but it feels like it’ll take just as long to hone in on one difficulty that works for everyone. Not sure if this will be ready in our very next update, but it’s high on the list.

Two: our enormous galaxy doesn’t have a ton of variety when it comes to food. For that reason I’ve been feverishly outputting new ingredients, and now we’re up to 26 different kinds! Coming next update, our galaxy generator will select a subset of ingredients to be used in each game, which is good news for those of you who are sick of chewing on space kale.

Keep an eye out for a fresh build of Space Food Truck later this week!

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