Weekend Update

by

flambe

Some new polish and animation makes it’s way into Space Food Truck today, but the biggest improvement is actually under the hood. We’ve completely revamped the ZapMart’s resupply deck, reducing it’s size from 120 or so to 75. Functionally, this means that you can see everything the game has to sell you around turn 50-60 (depending how often you fly) instead of never seeing 40% of the stuff. Whether you find what you want early in the game or late is still up to chance, but now it’s all definitely coming if you can hang in there.

Gameplay

  • Resupply deck has been re-balanced and concentrated, making items less likely to get buried under ingredients and sylk. Also reduces the luck involved in finding what you want.
  • Cards can now be individually removed from dodging threats or power charging by clicking on them directly.
  • It’s now impossible to add more power to dodge a threat than you needed.
  • When cancelling Captain’s Orders, the card is now played. This allows you to use it as a Hall Pass to get to the bridge without moving anyone else.
  • Removed ability to play Engage unless there is fuel in the engine or it’s played with power. This is to help new players learn to charge their job cards.

Improvements

  • Added animation for the Chef’s Flambe card.
  • Added some new recipe names.
  • Updated ‘Bad Dream’ event illustration and text. Captain isn’t always in the bridge, and she was looking really lazy.
  • Polished up Event and Flight Arrival UI.
  • Polished up card interactions with event and flight dodging UI.
  • Updated tutorial videos to include new rules and updated graphics.
  • Adjusted scaling of background planetary elements.

Fixes

  • Invasion ships are now removed on the Game Over screen.
  • Fixed a bug with artificial ingredients changing when reloading a saved game.
  • Fixed a bug that caused blurred view to be stuck after a crisis resolution in online games.
  • Fixed a bug where clicking ZapMart button during turn ends could hang up the game.
  • Fixed an issue where clicking ‘Damage’ was impossible during a dodgeable event if you had already met the Power requirement.
  • Removed the movement requirement for the Engineer’s Duct Tape card.
  • Fixed a bug in online games that would occasionally cause it to hang up for non-Captain players.
Categories: News, Space Food Truck
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