Our migration to Unity 5 is done! There were a few bugs that snuck past in the migration over the weekend that we tidied up, and we’ll be sure to fix any more that might spring up later. This build is now on the live branch, so for those that were being super helpful and giving it a go on the beta branch over the weekend, feel free to switch over to the normal build. Thanks so much to those that give the beta a spin this weekend!
Fixes
- Fixed audio clipping bug that would cause some background elements to go mute.
- Fixed a crashing bug in the event UI if the player tried to take the damage in some scenarios.
- Fixed a crashing bug involving crises expiring that would hang up online games.
Things have been quiet on the content front while we lay down some foundational work for Space Food Truck. It’s a bit of a slog now, but in the end we’ll be much more efficient at adding things and fixing bugs. We’ve got lots of cool stuff planned for the future of Space Food Truck, so keep an eye on this news feed!
Part of our overhaul has been upgrading SFT to the latest Unity Engine build. Typically it’s not something I would attempt to do mid-project, but the benefits of not having your environment crash randomly, plus the opportunity to address some bugs in the core engine felt well worth the risk. This transition has not been without a few mind-bending bugs that have made me question causality and the nature of reality. This image pretty well sums it up:
That said, the Unity engine update should go live sometime early next week. Anyone wishing to help us put the latest build through its paces can switch over to the ‘thar_be_dragons’ beta branch on Steam this weekend. Be sure to send your feedback and bug reports to bugs@spacefoodtruck.com!
Here’s what’s new this week:
Gameplay
- You can now zoom in/out on the galaxy map with the mouse scroll wheel.
Improvements
- Upgraded SFT project to run on Unity 5 Engine.
- Optimized rendering performance of galaxy map by ~15-20%.
- Event Log is more responsive when closed during ship animations.
Fixes
- Fixed path highlighting bug in galaxy map where some paths would only partially light up.
- Fixed bug where the vent monster could get stuck on the ship after a “spacetime flies” event. (Yikes)
Alex and I return to Space Food Truck‘s Dragon Sweat difficulty, which less than 1% of our players have overcome. We are not the 1%… YET.
You can watch the previous episodes here on our YouTube, or come say hi on Twitch next time we stream, Fridays at 2:30pm ET.
Typically we have a long list of changes in our weekly builds, but this week we’ve spent most of our time planning and info gathering for some pretty large upcoming updates. So not a ton of time for bug fixes or feature adds this week, but we’ll be making up for that soon!
Reviewing the stats for our Dragon Sweat achievement, it looks like only 0.2% of you have been able to conquer that behemoth. A hint: at the start of the game, you’re going to want to focus everyone’s attention on helping the engie. The sooner he can overcome your draw pod situation, the better.
As usual, we’ll be streaming our own playtest this afternoon at 2:30pm ET on Twitch, and giving away a few free copies of SFT. Stop by an ask us anything!
It doesn’t qualify as a list this week, but here’s what’s new:
Fix
- Fixed a bug where the damage output displayed on time fluctuation events were showing the incorrect amount.
Our first content update has just arrived for Space Food Truck, spicing things up with the new Dragon Sweat difficulty. If you played our Dragon Sweat beta over the weekend, you may want to right-click SFT in your games library, click properties, go to the betas tab, and opt out of betas now.
Rather than piling on the damage and calling it a day, Dragon Sweat adds a unique event on the first turn of the game designed to change the way you approach certain decisions. A manufacturer’s recall on your ship’s engine states it will rupture in “just about exactly 90 turns”, and any spacetime fluctuations you encounter on your adventure can reduce that timer. Your entire crew will need to bring their A game if you’re hoping to bring home the new “Dragon Slayer” achievements.
Here’s what else is new today:
Gameplay
- Crises now deal half damage in Mild Mode
- New difficulty added: Dragon Sweat
- Added 2 new achievements for beating Dragon Sweat.
Improvements
- 15 new planet names and descriptions added
- 10 customer reviews were added to the game over screen.
- Added a saucy new difficulty UI screen.
Fixes
- Fixed a bug for save files that would get corrupted when illegal hands would be drawn. They should now be recoverable.
- Fixed a bug where “Full House” achievement wouldn’t trigger when using power glove.
- Fixed a bug where players could get around the hand max in various ways causing issues with game stability. In some cases, like fast track, if you’re researching and there’s no room, the card will go to the top of the draw pile instead.
And we aren’t finished with Space Food Truck yet! Stay tuned for news on what’s next, and let us know what you’d like to see in the comments or on our discussion board.
In this week’s episode, Alex and I tackle our second revision to the experts-only Dragon Sweat difficulty for Space Food Truck. In our original pass, the Leftover cards were all Vexyls and there was weeping and gnashing of teeth. You can watch the previous episodes here on our YouTube, or come say hi on Twitch next time we stream, Fridays at 2:30pm ET.
We’ve got a big SFT update coming later this week with some changes to difficulty, and we need you guys to help us test drive this weekend! All you need to try it out is a copy of Space Food Truck. In your Steam games library, right click Space Food Truck, open the Properties, then go to the Betas tab. Choosing “Thar be Dragons” in the drop down will get you the Dragon Sweat beta. You know you’ve got the right version if your difficulty select is using the slick new hot sauce art.
For players wishing for a greater challenge: we give you Dragon Sweat! This mode is for experts only, so try your best to overcome it and let us know how you did on our discussion board. You’ll be helping us determine if it’s even POSSIBLE to win.
For players wishing we’d cut them some slack, try the new Mild mode. Crises now deal half damage, so the galaxy is a little more forgiving while you’re learning the ropes.
There are lots of ideas floating around the office for expansion packs and new gametypes, so keep an eye on this news feed for the latest.
This week on OML Twitches: Alex and Adam get robbed blind by space pirates on turn 1, and are smited by Chelsea the Vexyl. You can watch the previous episodes here on our YouTube, or come say hi on Twitch next time we stream, Fridays at 2:30pm ET.
After a successfully hectic Twitch Stream this afternoon, Alex and I had a quick meeting about what’s next for Space Food Truck. Based on your feedback, high on our list are some tweaks to Mild mode (making it even friendlier for the newbies) and the addition of a new and unique difficulty called Dragon Sweat. This mode won’t just pile on more damage, we’re actually planning to add a special event card on turn 1 that will change the way you approach certain decisions in the game.
Also hot sauce bottles are finally happening! I’ve been rooting for that for a long time.
We’ve gotten a lot of requests for a Space Food Truck “4 pack” of keys, enough to pass around and fill your whole truck with players. So now on SpaceFoodTruck.com you can grab an exclusive 4 pack for the price of 3. Adding our launch discount on top of that, you’ve got 35% savings if you act fast!
Keep an eye on this blog or sign up for our mailing list to stay current on the Space Food Truck update now in the works.