We’ve been working pretty hard on wrapping up our Outwitters port to Android. Not to leave our iOS users in the dust, this update does a lot to bring Outwitters up to speed on iOS as well. Some of the new features coming to both platforms:
- Higher frame rates for smoother animations
- Faster push notifications, allowing for ‘blitz’ play, where one can sit in-game and simply wait for a turn to refresh their game board live!
- Minor touch-ups and add-ons to UI, such as viewing your friends’ rank before inviting them to a game.
- Faster transitions/loading between game and main menu
As well as iPhone 6/6+ support for iOS. Anyone that wishes to take our beta for a spin and give feedback/report bugs on Google Play or iOS please sign up via your respective platform in our beta thread.
The Gauntlet’s Revenge switch to free to play on Android was a bit of a distraction, but we’re back on track with the Outwitters port. This past week the map backgrounds were all rebuilt to resemble the originals as closely as possible (though I did improve the twitchy egg animation for Reaper & War Garden – you’re welcome). According to Alex, we’re still set to have it all wrapped up by the end of the month. That may mean a February release rather than January like we intended.
As for January being prototype month for Game 5, that ship seems to have sailed. My work stack for the port is a lot smaller than Alex’s, so for me it feels like waiting for Christmas. I’ve got like eight turn-based strategy games prototyped, so I’ve shifted focus to something I’ve always wanted to experiment with: an adventure game with a story. It won’t be game 5, but it’s fun to play around with.
Want to try out bleeding edge (mostly working) software? The beta for the next Outwitters update that’ll eventually bring Outwitters to Android is now live for iOS. If you’re interested in helping out and taking it for a spin, head over and sign up. Details on the beta requirements and what it means for your current Outwitters play can be found here.
With Gauntlet’s Revenge, it was brought to our attention that we should try modifying our Android icons to look more “Androidical”. Rounded corners are an iOS thing, and Android lets you use all kinds of weird shapes. That suggestion led to this modification of the Outwitters icon for our upcoming Android port.
We’ve squeezed in an iOS price drop before the App Store’s annual holiday lockdown. The Tilt to Live Tilty-Tilt Boom Boom Bundle will be available throughout the holiday season for just $3.99 USD (normally $5.99). So for a buck more than it costs for one Tilt to Live, you can grab all three! Would make a handsome gift for anyone unwrapping a new iDevice in the near future. Wink.
Alex is still locked away in his laboratory working on the Outwitters Android port (which is being discussed in more detail over here). That project doesn’t require any new artwork, so I’m left to my own devices for a while longer. To date, I have 7 different turn-based multiplayer games working as paper prototypes in Adobe Illustrator. Alex shifts his focus to prototyping in January, so we’re on track to have a good, large pool of projects to choose from.
I just realized that by the time we shift into production for Game 5, I’ll have been paper prototyping and marketing for more than 3 months. I have not opened Unity since early October. Hopefully I’ll remember how to do my job…
And before we start prototyping full time for our fifth game, this is what Alex has been busy working on. More details on the Android version are being shared in our forum thread. Come join the discussion!
In an overdue effort to keep things balanced in the land of Outwitters, 2v2 has been updated with a first-turn advantage fix similar to our 1v1 rules. This solution addresses the concern that when second player takes their turn, their team starts 5 wits behind first player and plays catchup. The new way this works is:
- Team 1 gets 5 wits.
- Team 2 gets 7 wits (starting 5 wits behind, but ending the turn 2 wits ahead).
- Team 1 gets 5 wits (starting 2 wits behind, ending 3 ahead).
- Team 2 gets 6 wits (starting 3 wits behind, ending 3 wits ahead).
- From here, all players get 5 wits at the start of each turn.
If all this sounds odd to you, know that it sounded weird to us too when the concept was first introduced on our forums. With this tweak, each player starts their turn playing catchup on wits, but gets to end it a little bit ahead of the person before them.
The 3rd installment of the fan-organized Outwitters World Cup is accepting challengers here through Wednesday, January 14th. You definitely don’t want to miss out on this chance to do your country proud, and possibly snag a cash prize of up to $150! We do have to reiterate that One Man Left is not responsible for running this tournament or providing any of the prizes, but you’d be crazy to miss out on one of Outwitters’ most prestigious tournaments.
The last World Cup was won by poweewee (Philippines), and the first cup ever went to Alvendor (Sweden).
Image credit: Cozyhut3 from our forums
You’ve battled hard over the past few months, and now your Season 3 rank is eternally etched in your profile’s history. Time for a fresh start!
Today you’ll find yourself back in placement for your first match, after which you’ll be promoted into a new division and league. Your behind-the-scenes skill rating will carry over from the previous season, so you’ll continue to be matched against similarly-skilled players. Best of luck to everyone in the ongoing war of wits!
I was playing around with a prototype idea, looking for a placeholder graphic, when I remembered this ugly little guy. Back when the Veggienauts were still being balanced, we explored a few other plant-themed special powers outside of Bramble’s thorn patch. One concept was so inspiring I had to mock up the character behind it. His name was Retch, and he spewed a cloud of spores that was toxic to your enemies.