Click for a better view.
We’ve decided it’s time to move on from Space Food Truck content production, but I did have a solid head start on the artwork for what would have been our first expansion: the Resupply Remix. Basically all of the items would be removed from the game and replaced by totally new ones with different abilities. Sadly, these guys never made it to the beta testing phase.
We also had some neat ideas for new character skins. that would not only change the way your Captain looks, they’d also change all of her class cards in the lab to new ones. So between that and the resupply remix, you could play SFT all sorts of different ways.
But alas, in the way that most of our games go, we never have time to add everything we want. We’re already off on our next adventure, Hex Gambit!
While we thought about how our followup to Outwitters would play, I also took some time to work on how it might look. Very early on when a straight-up sequel was being considered, I explored some fresh looks for the old races.
The Dystopian Adorables: If we decided to bring the Adorables back for another round, I thought it might be fun to “Mad Max” them up a little.
I also experimented a little with new takes on some old Feedback and Veggienaut designs:
Since Hex Gambit isn’t a true Outwitters sequel, these characters are staying in my sketchbook for now. When we decided to explore themes outside of Outwitters, that opened up all kinds of possibilities for what characters could look like. I’ll have some real designs from HG to post very soon.
Want to know more about our upcoming turn-based strategy game, Hex Gambit? Stick around! We’ll be posting lots of artwork and details here weekly. If you haven’t already, be sure to sign up for our mailing list to get email reminders when we hit big milestones, like the launch of our Kickstarter, Early Access/beta, and the official release.
I got pretty enthusiastic about the Outwitters: Skirmish prototype and did some sketching on the subject.
The six hero characters each represented a different Outwitters race: Tronk for the Veggienauts, Overclock for the Feedback, etc. Festress was sort of her own thing from a race of muties I was calling the Abhorables (sort of an anti-Adorables). The bottom row of the top image are minions that went with each hero.
Only one of these characters still exists in the current version of our sixth game, which isn’t set in the Outwitters universe.
Click to enlarge.
I also played around with an art style for the game, which you might remember from a previous blog post.
Want to know more about our upcoming Outwitters follow-up? Stick around! We’ll be posting lots of artwork and details here weekly. If you haven’t already, be sure to sign up for our mailing list to get email reminders when we hit big milestones, like the launch of our Kickstarter, Early Access/beta, and the official release.
I was playing around with a prototype idea, looking for a placeholder graphic, when I remembered this ugly little guy. Back when the Veggienauts were still being balanced, we explored a few other plant-themed special powers outside of Bramble’s thorn patch. One concept was so inspiring I had to mock up the character behind it. His name was Retch, and he spewed a cloud of spores that was toxic to your enemies.
Having moved out of content production for Outwitters (no more new teams/map themes, but we’re still looking out for balance and bugs), I thought it’d be nice to at least show off some of the leftover race concepts. They’d have been redrawn for the actual game, but I’m still pretty fond of a lot of these designs. Maybe you’ll see some of them crop up in a future game. I’m especially proud of the ice pig.