Typically we have a long list of changes in our weekly builds, but this week we’ve spent most of our time planning and info gathering for some pretty large upcoming updates. So not a ton of time for bug fixes or feature adds this week, but we’ll be making up for that soon!
Reviewing the stats for our Dragon Sweat achievement, it looks like only 0.2% of you have been able to conquer that behemoth. A hint: at the start of the game, you’re going to want to focus everyone’s attention on helping the engie. The sooner he can overcome your draw pod situation, the better.
As usual, we’ll be streaming our own playtest this afternoon at 2:30pm ET on Twitch, and giving away a few free copies of SFT. Stop by an ask us anything!
It doesn’t qualify as a list this week, but here’s what’s new:
Fix
- Fixed a bug where the damage output displayed on time fluctuation events were showing the incorrect amount.
Our first content update has just arrived for Space Food Truck, spicing things up with the new Dragon Sweat difficulty. If you played our Dragon Sweat beta over the weekend, you may want to right-click SFT in your games library, click properties, go to the betas tab, and opt out of betas now.
Rather than piling on the damage and calling it a day, Dragon Sweat adds a unique event on the first turn of the game designed to change the way you approach certain decisions. A manufacturer’s recall on your ship’s engine states it will rupture in “just about exactly 90 turns”, and any spacetime fluctuations you encounter on your adventure can reduce that timer. Your entire crew will need to bring their A game if you’re hoping to bring home the new “Dragon Slayer” achievements.
Here’s what else is new today:
Gameplay
- Crises now deal half damage in Mild Mode
- New difficulty added: Dragon Sweat
- Added 2 new achievements for beating Dragon Sweat.
Improvements
- 15 new planet names and descriptions added
- 10 customer reviews were added to the game over screen.
- Added a saucy new difficulty UI screen.
Fixes
- Fixed a bug for save files that would get corrupted when illegal hands would be drawn. They should now be recoverable.
- Fixed a bug where “Full House” achievement wouldn’t trigger when using power glove.
- Fixed a bug where players could get around the hand max in various ways causing issues with game stability. In some cases, like fast track, if you’re researching and there’s no room, the card will go to the top of the draw pile instead.
And we aren’t finished with Space Food Truck yet! Stay tuned for news on what’s next, and let us know what you’d like to see in the comments or on our discussion board.
In this week’s episode, Alex and I tackle our second revision to the experts-only Dragon Sweat difficulty for Space Food Truck. In our original pass, the Leftover cards were all Vexyls and there was weeping and gnashing of teeth. You can watch the previous episodes here on our YouTube, or come say hi on Twitch next time we stream, Fridays at 2:30pm ET.
We’ve got a big SFT update coming later this week with some changes to difficulty, and we need you guys to help us test drive this weekend! All you need to try it out is a copy of Space Food Truck. In your Steam games library, right click Space Food Truck, open the Properties, then go to the Betas tab. Choosing “Thar be Dragons” in the drop down will get you the Dragon Sweat beta. You know you’ve got the right version if your difficulty select is using the slick new hot sauce art.
For players wishing for a greater challenge: we give you Dragon Sweat! This mode is for experts only, so try your best to overcome it and let us know how you did on our discussion board. You’ll be helping us determine if it’s even POSSIBLE to win.
For players wishing we’d cut them some slack, try the new Mild mode. Crises now deal half damage, so the galaxy is a little more forgiving while you’re learning the ropes.
There are lots of ideas floating around the office for expansion packs and new gametypes, so keep an eye on this news feed for the latest.
This week on OML Twitches: Alex and Adam get robbed blind by space pirates on turn 1, and are smited by Chelsea the Vexyl. You can watch the previous episodes here on our YouTube, or come say hi on Twitch next time we stream, Fridays at 2:30pm ET.
After a successfully hectic Twitch Stream this afternoon, Alex and I had a quick meeting about what’s next for Space Food Truck. Based on your feedback, high on our list are some tweaks to Mild mode (making it even friendlier for the newbies) and the addition of a new and unique difficulty called Dragon Sweat. This mode won’t just pile on more damage, we’re actually planning to add a special event card on turn 1 that will change the way you approach certain decisions in the game.
Also hot sauce bottles are finally happening! I’ve been rooting for that for a long time.
We were informed today by President Obama that April Fools will not be observed this year.
We’ve gotten a lot of requests for a Space Food Truck “4 pack” of keys, enough to pass around and fill your whole truck with players. So now on SpaceFoodTruck.com you can grab an exclusive 4 pack for the price of 3. Adding our launch discount on top of that, you’ve got 35% savings if you act fast!
Keep an eye on this blog or sign up for our mailing list to stay current on the Space Food Truck update now in the works.
Space Food Truck’s been gaining momentum every day since launch, so huge thanks to everyone for your support! We’re really blown away by this reception, so we’re diving right into some fresh polish you’ll be seeing in an update very soon. Just a few items on our “would be nice” list that we couldn’t fit in before our launch deadline.
We’re even more excited that the game’s success could give us a chance to explore some of the different gametype scenarios we’ve been tossing around. Saboteur Mode, Pirate vs. Food Truck, there was even talk about strapping a bomb to the ship… Stay tuned to see where this food truck goes next, and feel free to post your own update ideas in our discussion group!
Today at 4pm ET Space Food Truck will officially leave Early Access to become our first Steam release! Feels like a good time to thank all of our early adopters again for their patience and their feedback, which was tremendously helpful in getting the game this polished and balanced. It really wouldn’t be the same game without you guys.
I should also mention we’re launching at 10% off for the first week only! That means you can still get our discounted Early Access price for a little while longer. There may be a slight lag between SFT leaving Early Access and our discount being applied, so try back a little later if you aren’t seeing the 10% off.
25 lucky mailing list subscribers have been sent their free SFT Steam keys, but we still have more keys to give away during our Twitch stream today at 2:30pm ET. Stop by to check out the game in action, ask us anything, and maybe get a free key.