Year of the Snake

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Our New Year’s resolution is to stop 2012’ing. From now on, we’re only 2013’ing, or higher.

Our first order of business was to take a look at our analytics and see how the last gameplay changes have settled out. Surprisingly, the balance seems to have improved across the board. Where once there was a heavy first-turn advantage, it’s much closer to 50/50. The special units are even looking more evenly matched. There is one exception, and we’ll be sending a buff their way in the next update.

Really Cool Fan Stuff We Noticed

As a side note, if you haven’t checked out the fan-made Outwitters Sports Network recently, you might want to give it a fresh look. David Lambert the Code Penguin has been busy. You can now watch popular replays from high-level players, or break down replays of your own move by move. It’s honestly better than our in-game replay for people wanting a closer look at their matches.

And while we’re dropping fan links, there’s also the super-cool Map Creator Tool developed by forum vet Harti. You can’t use your maps in-game, but there’s nothing stopping you from printing that bad boy out and playing on a tabletop with pen and paper, like pappy used to do. Fair warning: it’s a beta, so it’s only been tested in Chrome 23, IE9, Chrome on iPad 3, and Safari on iPad 3 (sometimes laggy, cannot load maps).

Requiem for a 2011

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This Year at OML

The doctors say 2011 likely won’t make it past the new year, so with a heavy heart we bid it farewell. We may not have anything to show for it yet, but 2011 was hard work. Outwitters has required a lot of learning. New tech, new work flow, new genre, universal device support… It’s no wonder our release estimate was so far off. But we’re both really proud of the work in progress, and we can’t wait to see the rest of the bells and whistles fall into place.

Our New Years Resolution

The App Store hasn’t heard from us in a while, and we aim to change that in 2012. Outwitters should hit the store sometime before the end of March, after which we have a few content updates planned.  Hopefully by year’s end we’ll be neck-deep in some kind of Game III, maybe even releasing it.

Thanks for keeping tabs on us this year. Don’t drink and drive, and we’ll see you guys in 2012 WITH ACTUAL GAME CONTENT FOR YOU TO PLAY.

Categories: New Years Posts, News

Off to the New Year!

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2010 was an amazing year and a great start for us! Tilt to Live being our debut game on the app store took us further than we would have imagined. Going from a part-time hobby to a full time career has been nothing short of amazing over this past year. We released Tilt to Live back in late February and the support has been phenomenal! We’d like to thank our fans for their support and just being awesome! Below I wanted to share with you some of the places Tilt to Live came up in conversation during all the ‘end of the year/best games of 2010’ ruckus.

End of Year Accolades

We were selected as the iPhone Game of The Year for 2010 by AppAdvice. We’re flattered! Thanks again so much to the guys and gals over at AppAdvice!

Being selected as one of the top 5 best casual iphone games of the year on Touch Arcade was a great achievement!

We were nominated as Best Quick Fix mobile game of 2010 by IGN. It was an honor to be nominated among such games as Cut the Rope, Fruit Ninja, Pix’n Love Rush, and Plants vs Zombies

We got an honorable mention over at midlife gamer for Game of the Year. Heavy Rain beating us out…hah. Having screenshots of the two games side-by-side is rather mind blowing. OUR ARROW IS THE MOST REALISTIC ARROW EVER RENDERED ON A TWO DIMENSIONAL SCREEN.

We got runner-up in the ‘Biggest Surprise’ category over at touchgen.net.

Back in November we were inducted into the App Hall of Fame.

That was one helluva year :). Here’s to keeping it up for 2011!

Categories: New Years Posts, News