Coming Up for Air

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I need to get back in the groove of updating this feed. It’s so tempting to just lock ourselves in a bunker and work! We’ve been busy assembling an interactive tutorial for Hex Gambit and prepping for the next big thing we’ve never done before: localization! We plan to have the game translated into Spanish, French, Russian, and German to help grow our footprint on launch day. The target keeps moving around for when that might be, but the Steam release will come first, and we’re aiming to be on the Nintendo Switch™ in Q1 2019.

We should have a firm date for the Steam launch in the next month or so, but you can always join Early Access if you want to save 10% on our launch price and take a peek at what we’ve got so far.

You’ll never guess what I’m working on today… but if you guessed I’m taking another pass on the stadium artwork, +1 cookie for you. I think this is like my fourth iteration. My goal is to liven things up, make it feel a little sportier, and make the “jumbotron” area a bit more impressive. Here’s the progress so far (the pillars and the big screen look pretty wonky when you don’t feed them a state to be in). Bigger differences are coming next.

Categories: Hex Gambit

Quickie Update

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Yikes! Almost a month with no blog post. Time definitely flies when you’re focused!

On my side of things, not much has been going on visually, hence the lack of posts. I’ve been helping Alex refine the AI logic and plotting out a first balance pass for our single player mode, the Blitz Royale. I’ve also been polishing up some sound effects, which I can’t wait for you guys to hear. Soon the minions will all be yelping and grunting!

Alex has a first pass on the AI and cinematic flow done, and he’s working on splitting the mode into Easy, Medium, and Hard now. When we have a good playable pass ready, we’ll be streaming to tell you all about it!

Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. Buy a copy today to save 10% on our $14.99 launch price, then give us some feedback to help shape the final product! If you haven’t already, be sure to sign up for our mailing list to get an email reminder for the official release on PC later this year.

Categories: Hex Gambit

Blitz Royale Arena Progress 6/25

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Almost done tinkering with this arena background! I’m told Alex has AI working on a basic level today, and my first pass on the single player dialogue is ready to go. Can’t wait to get all this framework in place so we can start battling some bots!

Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. Buy a copy today to save 10% on our $14.99 launch price, then give us some feedback to help shape the final product! If you haven’t already, be sure to sign up for our mailing list to get an email reminder for the official release on PC later this year.

Categories: Hex Gambit

Blitz Royale Arena Progress 05

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With a new rim and a nifty floating gear stage, things are coming along for Hex Gambit’s single player environment.

Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. Buy a copy today to save 10% on our $14.99 launch price, then give us some feedback to help shape the final product! If you haven’t already, be sure to sign up for our mailing list to get an email reminder for the official release on PC later this year.

Categories: Hex Gambit

OML Twitches: Episode 20

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Alex loads out with the new Sniper class, and Adam has the Pacifist in our first asymmetrical Hex Gambit stream.

Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. Buy a copy today to save 10% on our $14.99 launch price, then give us some feedback to help shape the final product! If you haven’t already, be sure to sign up for our mailing list to get an email reminder for the official release on PC later this year.

Categories: Hex Gambit, OML Twitches

Blitz Royale Arena Progress 04

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Slowly developing this Blitz Royale Arena into something neat. The latest additions even provide a hint to our plans for Hex Gambit’s single player mode. When we shift our focus to single player full time, we’ll tell you all about it!

Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. Buy a copy today to save 10% on our $14.99 launch price, then give us some feedback to help shape the final product! If you haven’t already, be sure to sign up for our mailing list to get an email reminder for the official release on PC later this year.

Categories: Hex Gambit

Blitz Royale Arena Progress 03

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Our attention is sort of whizzing around in all directions at the moment, but I found some more time to dig into the arena for Hex Gambit’s single player mode, the Blitz Royale. Here’s where it stands right now.

Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. Buy a copy today to save 10% on our $14.99 launch price, then give us some feedback to help shape the final product! If you haven’t already, be sure to sign up for our mailing list to get an email reminder for the official release on PC later this year.

Categories: Hex Gambit

Sniper Update

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Hex Gambit Early Access gets a new minion today, so let the team customization begin! There are now six different combinations to choose from, or you can let yourself be surprised by setting as many minion slots to Random as you like.

The new Sniper class doesn’t have any sound effects just yet, but we thought, why wait to try him out? Add him to your roster to deal some damage at a distance. What he lacks in speed, he makes up for with insane reach. Here’s a breakdown of his specials:

  1. Longshot: Deals the usual 2 damage at ANY distance along a straight path. This will fire through your teammates, but the bullet is stopped by enemies and barriers.
  2. Airstrike (Need 3VP): A mortar-like move that only hits at a distance of exactly 3 spaces. It deals an impressive 4 damage, but you’ll need a turn to recharge it.
  3. Tapping Round (Need 5 VP): If you have a straight shot at the enemy pillar, this move lets you tap for 1VP from across the map.

Another modest gameplay tweak was included in today’s update: we’ve standardized the special move unlocks into 3 easy-to-remember thresholds: Early Game unlocks all happen at 3VP now, Mid-Game unlocks are at 5VP, and a few rare Late Game unlocks will happen at 7VP.

Next on our agenda is the last minion class for Hex Gambit’s launch: the Pacifist. We’ll also be trying to squeeze in a few long-talked about character buffs before we shift our focus from minions to other features.

Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. Buy a copy today to save 10% on our $14.99 launch price, then give us some feedback to help shape the final product! If you haven’t already, be sure to sign up for our mailing list to get an email reminder for the official release on PC later this year.

Categories: Hex Gambit

Blitz Royale Arena Progress 02

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Was hoping to have some textured stuff to show today, but I’ve been a bit distracted by things we’ve prioritized ahead of single player. You’ll have to use your imagination a little longer. I’m aiming to make this new arena stuff less drab than the current stadium, and then to go back and touch up some of my old work (again) later, time permitting.

In other news, I think we might have a silent, but otherwise working sniper class next week.

Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. Buy a copy today to save 10% on the launch price, then give us some feedback to help shape the final product! If you haven’t already, be sure to sign up for our mailing list to get an email reminder for the official release on PC later this year.

Categories: Hex Gambit

Profiles Update

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Player profiles are here! The skill tiers we showed you during our Kickstarter are in, but with a twist! As you accumulate wins in the Apex Cup, you’ll be promoted to snazzier and shinier titles. The days of being stuck “Forever Fluffy” or sometimes getting weirdly demoted after a win in Outwitters are gone. As far as these badges are concerned, you have nowhere to go but up!

So your level shows opponents how long you’ve been playing, and your title will tell them how many league matches you’ve crushed. But what about the really hardcore players that like the more precise, fluctuating win/loss-type skill rating? Well, we do have a stat like that for each of you under the hood of our matchmaking system, we just haven’t fully developed and deployed that system yet. If that’s the kind of thing you want us to prioritize in a future update, or if there’s something else you want to see, let us know! It’s your Early Access super power to nudge development in the direction you care about.

With profiles up and running, we’ll be jumping right in to our first minion addition: the Sniper! Soon we’ll all have to decide which of our six minions we want to boot from the roster, or let fate decide randomly between the six different combinations.

Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. Buy a copy today to save 10% on the launch price, then give us some feedback to help shape the final product! If you haven’t already, be sure to sign up for our mailing list to get an email reminder for the official release on PC later this year.

 

Patch Notes

  • Runner’s Dash now costs 0 Action Points (down from 1).
  • Profile Screens now added
  • In-game profile selection now available
  • Steam avatars are now used throughout the game
  • Added avatars to turn banners in-game
Categories: Hex Gambit