First on the Hex Gambit: Respawned front – no news from the publisher this month. Submission to the stores is the next big milestone, and that is supposed to happen very soon. So I will continue pretending like that game is old news and totally finished, so I can focus on this new project and not go crazy.

When I do hear something, I’ll post here and send an update to the Kickstarter backers. A moment of silence for those backers who have died of old age and will not see the mountaintop.

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Now to the alternate reality of Food Truck Returns (working title)! I spent this month getting all of the cart art in, and animating transitions for cards drawing/discarding/charging. Card animation is tedious work, so I took a break from that last week to design and model the truck in glorious 3D.

Some stumbling this month as I transitioned the project to Unreal Engine 5 and explored what a Lumen and a Nanite is. The new light and reflection system is FANTASTIC, and “forget your triangle count” is pretty cool, but it seems like these are not toys for Switch or Steam Deck (and I want porting to not be a headache if it happens). So unfortunately I think I’ll be doing things the old way for now. Excited for the day I can stop baking lighting.

Categories: Food Truck Returns

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