Tilt to Live 1.5 Beta

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So we’re close to wrapping up our next big update for Tilt to Live, but we’re in need of a little help from you guys. Some of the big new features in this update:

  • Game Center Leaderboards and Achievements
  • Gyroscope support
  • Retina Display Graphics

We’re wanting to run this game through it’s paces on a nice range of devices. Anyone with a 3G, 3GS, or iPhone/iPod 4 are welcome to request an invite. What issues we’re potentially looking for:

  1. Game Center integration working (or not working) on older gen devices and being correctly disabled on 3.x iOS devices. In areas with less than ideal interenet connectivity/speed are of particular interest.
  2. Gyroscope support: (iPhone 4/iPod 4G only) Does it make sense?
  3. General feedback of any bugs or crashes discovered.

If you think you have the time and would like to give TTL 1.5 a test run on your device, just head over to our contact form and choose ‘Beta Request’ and fill in the info. We can’t accomodate everyone due to very limited ad-hoc space, so please only apply if you’re willing to give it an honest effort.

Categories: Tilt to Live

Tilt to Live HD Invades the App Store

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It’s finally out! Tilt to Live HD has hit the app store and so far the response has been phenomenal! You can download the game for free here!

Also, we’ve given out 10 free full version copies to our lucky subscribers of our newsletter. If you don’t want to miss out on a chance like that again you can always subscribe.

Categories: News, Tilt to Live HD

Tilt to Live HD Coming October 7th

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So the madness is over and we’ve got our stuff in line. Tilt to Live HD is set to hit the iPad App Store October 7th. Prepare for take off!

Categories: Tilt to Live HD

Tilt to Live HD Delayed

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In case you woke up this morning wondering why Tilt to Live HD hasn’t hit the iPad app store yet, it’s because it has been delayed :(. And if you weren’t wondering, then we saved you the trouble, so wonder no more! We’re currently still going through the approval process, but once things are in order we’ll be sure to let everyone know the actual release date. It sucks that things took a little longer than expected, but hey, that is the way of the app store.

We’ve got a lot of neat Tilt to Live stuff  in the works (iPhone and iPad included) along with some new projects, so it’s not all doom and gloom ;).

Categories: Tilt to Live HD

TtL HD is in the Mail

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You can consider it in the mail if you used free, 5-8 day super-saver shipping. We submitted the release build to Apple yesterday, so we’ve penciled in September 30th the official release date. So on September 30th, barring some misfortune, expect to grab Tilt to Live HD for free. Free to play Classic with 4 weapons, $3.99 to own it all.

Categories: Tilt to Live HD

Gauntlet HD: New and Improved

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One thing you’ll notice immediately from this screenshot is the word “Score” where “Time” should be. While we were tweaking gameplay for the upcoming Tilt to Live HD, we invented a brand new Gauntlet mode; one that takes advantage of all this glorious space. It’s the same idea: survive weaponless in a barrage of dots, axes, and nasty surprises. But it’s no longer your time that counts. It’s how you use it.

What’s different?

  • Everything.
  • Dots, axes, and knives will be coming from all four edges of the screen, not just the right.
  • No predictable formations, only chaos!
  • No lives, you wimp.
  • No depleting life bar at the bottom. Orbs give you points, instead.
  • Orbs are more valuable if you collect them quickly.
  • You won’t be graded on how long you last, but how many points you can gather.

Be on the lookout for TtL HD later this month. Classic mode is free to try, but this new Gauntlet is only playable in the full version.

Categories: Tilt to Live HD

What We’re Playing

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We figured it’d be fun to share what we’re both playing currently in our spare time. We play games on several platforms, but by and large I think it’s safe to say we’re both still very ‘traditional’ gamers spending most of our time on consoles or PC. As you’ll probably tell in a bit, Adam and I tend to spend our times in vastly different games/genres. I’m a multiplayer freak. He likes Mario. The end. Ok there’s more to it than that…

Mario Galaxy 2 [Wii]

I personally haven’t played Mario Galaxy 2, but from what I hear is that it’s more Mario. Which is usually a good thing. Adam’s been taking his sweet time in playing through this game and recently beat it. He’s now playing back through Mario Galaxy 1. Only Mr. Miyamoto knows why.

Solipskier [iPhone]

This game’s mechanic was really fun. My first exposure to it was on my iPhone 4. If you’re on a flash capable device you can play solipskier on Mikengreg’s site. The music is great and the sense of speed you experience in the game is awesome. The design of the game is very tight, laser focused and very polished. TA’s review was positive, but interestingly enough it stirred up some controversy in the comments thread. The all important ‘price point’ was the contentious issue for what was on offer. To me, this game was worth it. They even have a 100% free version for those to check out first, so I feel the price is right. Worth checking out!

Archetype [iPhone/iPad]

Alright, this is a weird one for me. I bought this on my iphone 4. Then I bought it on my iPad (Archetype HD). The game feels nice. I think it’s probably the best FPS experience you can get on the iphone or ipad right now. The game from a technical standpoint is nothing short of impressive. The ability to jump in and out of multiplayer matches so easily with no hassle is no small technical feat. I really wanted this game to be “it” for multiplayer experiences for me on the go. So much so that I even gave the iPad version a try. Again, TA’s review I think is spot on that it’s the best on the platform. But I think that’s just it. It’s only the best on the platform. That doesn’t say to much considering there’s only a handful of decent FPS’s on it. It’s early yet so I feel this will only get better. To get an idea of where I’m coming from you should know that I’m not a fan of FPS games on the console. I’ve made due and spent tons of time playing on the 360 because the games themselves are great. But give me keyboard and mouse any day. I actually have a lot to say on this topic from a game design perspective, but I won’t go into it right now. Just know that Archetype is good fun and definitely worth checking out.

Shot Shot Shoot [iPad]

I played this game with a friend over the past weekend. I absolutely love the design of this game. A very pure competitive game that despite it’s simplicity in it’s rules elevates to something much more complex when you add the human element. Shot Shot Shoot provided lots of enjoyment, and if you’re looking for a fun competitive iPad game then this is it.

Starcraft 2 [Mac]

My current “addiction”. I’m playing this game more than I need to be probably (just ask Adam). I was hooked on the first Starcraft over a decade ago. Games like Warhammer 40k: Dawn of War got me mildly back into RTS’s, but at the time I was very much into online team-based FPS’s. I didn’t think I’d still be playing Starcraft 2 after the first couple of weeks, but there’ something about this game that keeps me coming back. The sheer depth mixed with the almost twitch-like gameplay mechanics for controlling your armies is a great mix and something I can sink my teeth into. Warcraft 3 didn’t do it for me, but I appreciate the things they tried in that game to help push RTS’s forward. Starcraft 2 harkens back to a much “simpler” era before RPG’s and RTS’s started having children.

Categories: News

Tilt to Live gets HD for the iPad

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One Man Left Studios will be releasing Tilt to Live’s iPad incarnation this September. More than a mere resolution bump, the HD edition will feature completely revamped weapon effects, four times the arena space of its iPhone counterpart, and optimized tilt controls for the iPad platform. It’s bigger, it’s prettier, and best of all: it will be free to try before you buy.

All four of the iPhone’s gametypes will be returning, now with super-sized play areas. That’s four times the space to flee in Code Red, and twice the ground to defend in Frostbite. The current nine-weapon arsenal will also be available to unlock, each sporting an impressive graphical facelift. And speaking of unlocks, the AGON platform will be reprising its role as TtL HD’s (rebalanced) awards and leaderboards provider.

But what’s all this “free to try” business about? Well, in the spirit of drug dealers and food court Chinese restaurants, we’re offering our users a sampling of TtL HD absolutely free of charge. In demo mode, you’ll fight for the highest score in a giant Classic gametype with its own demo leaderboard. There will be four freshly-beautified weapon pickups at your disposal: the nuke, blastwave, cluster missiles, and ice blast.

If you likey what we makey, you can access the full version for a $3.99 in-app purchase. That’s five unlockable weapons, rebalanced award challenges, all four giant-sized gametypes, and the iPad-exclusive leaderboards for each. Keep your eyes peeled for more details on this blog, as the September release of Tilt to Live HD approaches.

Click for actual size.

See more screenshots on our new TtL HD page.

Categories: Tilt to Live HD

Frostbite Update is Out!

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We somehow managed to squeak by with an update in what feels like the very last minute in July. Frostbite mode is finally out and the leaderboards are already filling up with some insane scores!  So what does this update entail? See for yourself:

New

  • The all new Frostbite Game Mode!
  • A new devastating weapon, the Burnicade!
  • 7 new awards to earn!

Improved

  • AGON updated to 1.5.1 – better leaderboard functionality
  • player visibility improved

Fixed

  • minor iOS4 issues
  • sound effect issues

Thanks to all who’ve supported us! Next Up? Tilt to Live on the iPad!

Categories: News, Tilt to Live

Are We There Yet?

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The Frostbite update was, at last, submitted to Apple for approval today. Did we take our sweet time with this gametype? Yep. Did we break our first promise, and then push the boundaries of our second promise? Absolutely. If something sucked, we unsucked it. And the result? A unique, fourth Tilt to Live gametype that we’re confident will rock your socks off. We’ll post all the details as soon as the update hits the App Store, but you’ll probably be too busy playing it to care.

For now, you can check out the fabulous Frostbite theme, composed by the very talented Whitaker Blackall. You may recall Whitaker’s previous Tilt to Live track for the Code Red gametype. His creativity and attention to detail continue to impress us. As far as we’re concerned, he is the sound of Tilt to Live.

[audio:http://www.onemanleft.com/wp-content/uploads/2010/07/Tilt-to-Live-Frostbite-FINAL1.mp3|titles=Tilt to Live – Frostbite FINAL]
Categories: Tilt to Live