There’s been a lot of time spent on this blog talking about our fifth game, and we almost have everything we need together to announce it (honestly, I was hoping we’d have it ready this week). I can still give you a little taste, though. Here’s a picture from a few months ago at our first, super-ugly prototype play test. The game being super-ugly, not our testers.
We said we were leaning toward multiplayer, and that’s definitely happening. You’ll also notice our testers staring at a bunch of rectangles, because it’s a digital card game! Much, much more detail coming soon with the big unveiling.
We even went as far as exploring art styles for an Outwitters sequel. Here’s a Mortal Kombat-esque miniature board mockup with a Feedback “hero” character. One of our Outwitters 2 designs involved these heroes that worked like really durable special units.
Outwitters 2 was a heavy contender for Game 5, but ultimately we decided to go with something completely fresh. On the left are a few soldier designs for a new dystopian Adorables team, and on the right are some updated looks for the Feedback soldier.
I think we’re still a few weeks out from our big Game 5 announcement, but keep checking back for more updates!
I apologize for this post title. It’s awful.
We’ve had a discussion about the Game 5 announcement, and it’s going to be a bit more elaborate than our usual “here’s the logo, see you in 6-12 months”. Working on getting all that together now, so stick around!
Here are some more sketches I did for that narrative Game 5 idea (which we aren’t going with). It was going to be sort of half-Year Walk, half Zelda, kinda point-and-click adventurey. These concepts were for the witch that lived on top of the mountain.
We’ve actually zeroed in on our Game 5 idea, and should be able to announce it soon. First I think it could use a title.
While we all wait patiently, here’s a concept/style exploration piece for a weird little RPG idea I was messing with. This guy’s called the rhinosaur ™.
Prototype time isn’t just a time for game ideas. I try to squeeze in some character concepts for fun, too. This guy was for a narrative idea that won’t likely be Game 5.
One last batch of character classes for this prototype, and we’re ready to start trying some other new ideas. Hopefully whatever we do for Game 5 will involve my favorite new character, Plug Face.
Even more new class ideas. If we go with this game, I’ll definitely stay busy in the art department.
The latest Humble Mobile Bundle is out, and who’s that handsome devil in the lineup? Tilt to Live 2 joins The Last Express, Spaceteam, Monument Valley, Blek, and Joe Danger in this great, big bundle of joy for Android. Grab some awesome games at a great price and support charity in the process!
Just when you thought the last prototype couldn’t get any classier, I added some more classes to it. Including fat class, tiny class, and boot class. Lots of cool strategic combinations in this one.