Space Food Truck: A Digital Co-op Board Game

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We’re proud to announce that our fifth game project is well underway! Space Food Truck is a tongue-in-cheek, cooperative digital board game for PC, Mac, and Linux. You can check out some early video and read through a wealth of information on our Kickstarter page. We also need all the Greenlight votes we can get to bring this game to Steam!

We’d been lucky enough up to this point to fund all of our projects 100% by our own game sales, but we found ourselves stuck choosing between some pretty brutal feature cuts this time. We could only really afford to finish it on our own if we removed online play, used “clip art” sound effects and music, and axed most of the animation and polish. We hope you’ll consider supporting our Kickstarter to help us take this game to another level. If it looks like something you’d want to play with your friends or family, we could really make this something special with your help!

I know many of you are probably wondering, why a PC game? Space Food Truck is an effort to branch out to a new platform and make something a little deeper than the average mobile game. We’re excited about making the jump to PC/Mac/Linux, and all the game design possibilities that opens up for us. We’d like to thank all of our fans immensely for their support over the years, and we hope you’ll join us on this weird little trip to space!

Categories: Space Food Truck

Notable Replies

  1. Was hoping for PC. Was not expecting co-op at all.

  2. How could I not back a game featuring food & sci-fi?

  3. I'm not sure what you mean by dangerous here but I guess it depends on what they want out of the game. As you said, this isn't a game that seems like it will have a long-term motivation which may be off putting for players who like this, casual gamers are a much broader audience.

    This reminds me a lot of Faster Than Light (and not only because of the space aspect!) where you are able to finish a full playing of the game in one sitting if you wanted to. While there isn't too much incentive to keep replaying the game once you've beaten it, the game was quite successful in my opinion. Tilt to Live is the same way which again is not my cup of tea, but it was financially more successful than Outwitters!
    Maybe I'll see what Matt Davis thinks of it!

    Although I'm also definitely on the side who doesn't play these types of games too often, I'm happy to back it to help support them as well. I do hope that playing alone is no disadvantage compared to playing with a full four person team though...

    Sadly I think people like me are a minority who like the competitive aspect (e.g. ladder system) but also want this on iOS. I just hardly have the time to be competitive at Starcraft or Dota or whatever new iterations are going on now which seems to be where most of the players who like this sort of thing tend to go.

  4. This reminds me a bit of Pandemic, which is great fun. (In Pandemic, players work together as a team to try and stop the spread of diseases, you win or lose as a team).

    It's too bad that gaming these days is all about rankings and beating other people; the more competitive something becomes, the less fun you're having, at least that's how it seems to me.

    That being said, I'm off to return to trying to regain my #1 spot in the ST division...

  5. This one time AttackBomb and I, we 2v2'd as teammates, and after we lost, our opponents interjected the chat with hate speech.

    You guys remember AttackBomb, right?

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