Sorry I’m so late getting this one posted! For episode 15 of our ongoing streaming adventures, Alex and I face off in a 2v2 match alongside special guest stars Matt Rix of Milkbag Games and Josh Macias, regular human.
Tune in to our Twitch channel this Saturday for another rematch. The start time will be announced here soon, and on Twitter and facebook.
Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. If you haven’t already, be sure to sign up for our mailing list to get email reminders when we hit big milestones, like the launch of our Early Access beta and the official release later this year.
Update: Our next stream will be live Saturday at 12:30pm Central
Our issues from the previous episode have been ironed out, and we show off some of Hex Gambit’s new Apex Cup features.
Tune in to our Twitch channel this Saturday for another rematch. The start time will be announced here soon, and on Twitter and facebook.
Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. If you haven’t already, be sure to sign up for our mailing list to get email reminders when we hit big milestones, like the launch of our Early Access beta and the official release this year.
Update: Our next stream will be live Saturday at 12pm Central
In our triumphant return to streaming, Adam’s microphone is a little jank and we discover a bug that creeped in between builds. But the show goes on, and we play our first public match of Hex Gambit!
Tune in to our Twitch channel this Saturday for a rematch. The start time will be announced here soon, and on Twitter and facebook.
Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. If you haven’t already, be sure to sign up for our mailing list to get email reminders when we hit big milestones, like the launch of our Early Access beta and the official release this year.
Sorry for the lack of updates! Alex is still hard at work implementing the Apex Cup, which we’re hoping to wrap up this month. As for the art department, I’ve been capturing some shots for our Early Access trailer, which isn’t quite ready for prime time either. I’m also messing with promo art vignettes, which is a lot of fun when you have 3D rigs to work with. Just pose, find a good angle, light, and snap.
I might try to pump out some more of these, but I think I’ll wait until after I’ve wrapped these Sniper animations…
Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. If you haven’t already, be sure to sign up for our mailing list to get email reminders when we hit big milestones, like the launch of our Early Access beta and the official release this year.
Here’s a logo revamp to accompany the new look for our stadium! Our old logo was done by me by hand, and I’m not exactly skilled in typography. For this revision, I took the same approach as I did with Outwitters: find an existing font that’s 85% there, then modify it to make it our own. In the coming weeks we’ll be swapping out our original logo for this one all over the site.
Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. If you haven’t already, be sure to sign up for our mailing list to get email reminders when we hit big milestones, like the launch of our Early Access beta and the official release this year.
I know I said the last pass was the last pass, but this is probably really the last pass on Hex Gambit‘s stadium. It’s a little sportier, a little Tron-ier, and a lot more vibrant for our Early Access screenshots. I’m glad I took another pass on those tiles, this is much closer to the look I was shooting for.
Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. If you haven’t already, be sure to sign up for our mailing list to get email reminders when we hit big milestones, like the launch of our Early Access beta and the official release this year.
I’ve wrapped up the new Hex Gambit stadium! It’s pretty grandiose and faction neutral. Those Neptis aqueducts we were using will be missed, but maybe they’ll find a second life post-launch. Nice part of having these statues modeled is we can use them to jazz up the Apex Cup’s “map takeover” states later.
Speaking of the Apex Cup, our league metagame has Alex’s full attention right now, so it won’t be long before we all get to pick a faction and duke it out. We’ve got our sights on balance changes for the brute and two other characters before we all start really competing in Early Access. Our goal is that it won’t be suicidal to start a match without a brute on the board.
Here’s a few more shots of the new stadium.
Here’s a peek at my progress on a brand new stadium design. It was looking like we wouldn’t have time to implement unique maps for all three factions before launch, so I thought a more neutral battleground was called for. Everybody gets a big gold statue!
Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. If you haven’t already, be sure to sign up for our mailing list to get email reminders when we hit big milestones, like the launch of our Early Access beta and the official release this year.
Here’s a few shots of our modeled and textured Sniper class. All that’s missing are his animations and effects! You’ll be able to swap him for any of the five current minions once he’s added to Hex Gambit during Early Access.
Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. If you haven’t already, be sure to sign up for our mailing list to get email reminders when we hit big milestones, like the launch of our Early Access beta and the official release this year.
So our goal of delivering a complete Hex Gambit on Steam by the end of 2017 didn’t quite pan out, but a lot changed over the course of the year! A version for the Nintendo Switch™ was added to the docket, along with a single player mode and a pretty meaty league metagame. None of that stuff was even conceived of this time last year.
We are proud to look back on a successful Kickstarter campaign (no small feat) with all our rewards dished out on time so far. Our backers-only alpha feedback has been super helpful for cataloging bugs and adjusting the game balance. We’re spinning a lot of plates over here, fixing old stuff while implementing new stuff, but keep that feedback coming, playtesters! We’re listening, and it’s all being prioritized in our task list.
So what’s ahead for 2018? Hex Gambit: Early Access! It’s the moment we’ve all been waiting for. 2v2 play, an influx of fresh meat, and the heart of our multiplayer experience: the Apex Cup league comes online. Should be ready to go in Q1 of next year.
As for the final launch, our Kickstarter estimate was April 2018. It’s looking to me like sometime in the summer is more likely, but that’s really up to our Early Access performance. If the game finds an audience and we can fund a few more months of improvements, we’ll definitely take that opportunity. It’s our first console release, after all, so we want to bring our A-game. For next year’s New Years post, I hope to be writing about the awesome Hex Gambit DLC we have in the works!
Best of luck with all your projects, plans, and aspirations this year. Thanks for keeping up with us!