We come to the end of another week working on our patch update, which should alleviate Outwitters’ most annoying bugs and crashes. We’re aiming to have that out around the end of the month, after which we can start testing our new team pack ideas.
If you’ve been eyeing any Outwitters IAP, I’d suggest you take this plunge this weekend. Everything bumps up to non-sale prices on Monday!
The Outwitters release went swimmingly, and we’re at 388,000 free downloads so far. We were even Apple’s Editor’s Choice pick for the week, which was a nice surprise. No major meltdown problems technically, but still a LOT of bug reports to sift through. Unfortunately, there’s a lot you don’t catch when your beta only has like 30 devices in it. Although we did get one email thanking us for releasing a “bug-free game”, so apparently one copy of Outwitters was touched by an angel.
This week we’re sort of working at a stutter. Alex (our developer) has decided to flee the state of Alabama for greener pastures, so there’s the distraction of house hunting to be dealt with. Once that’s settled, he’s working on a major patch update for Outwitters to address some of the nastier bugs and crashes. The game limit will also be getting a big bump for some users (might we recommend the über pack?). If all goes according to plan, that update should hit in about a month.
In my stabler corner of the world, I’m animating and painting a fourth team for our first content update (coming to a device near you in many, many weeks). YOU HEARD IT HERE FIRST: Their name starts with a V! And it ends with a T! And it contains five vowels.
Finally, in news that few people will care about, you may have noticed that our merch section has disappeared. We ordered some of the products and they were crap, and expensive. So in a fit of rage we ripped it from the navigation bar and broke it over our knee.
There’s also this iPhone-only wallpaper (because I made it too small) featuring all of our characters.
Download Outwitters for free, and if you feel extra generous you could leave us an App Store review. Huge thanks to everyone for your support with this launch, we’re excited to be entertaining you again.
That’s my favorite headline in recent memory, by the way. Here’s a fun fact that only the beta testers know: if you tap and hold on a completed game entry, you can get a hyperlink to your replay. If anyone views that link on an iDevice with Outwitters installed, they can watch your game. It is known.
Also available today, Outwitters: the Soundtrack by Mike Reagan and his company, REdVOLT Audio. They did all our music and screams of pain and kissy noises for Outwitters. You can stream it for free, or own it for 99¢.
Carter Dotson, professional journalist and notorious playboy, invited us to talk about Outwitters on The Portable Podcast this week. Hear me make a bad joke about introductions, then we talk about our game. And at the end of the podcast: Grandma Tank.
Not really a red band trailer. Outwitters is out tomorrow!
In a landmark decision, the Supreme Court of the United States of America has approved our game for sale on the App Store. You can get your hands on Outwitters next Thursday! That trailer I’ve been promising you has been cut together, it exists, we just need to get some music for it. Hopefully we’ll have it ready before launch, so keep a peeper on this blog.
Outwitters began with a copy-pasting Adobe Illustrator prototype, and that was in November of 2010. Today we submit it to Apple as a real, finished game. Hallelujah. If everything checks out, you can expect to have it on your device in July. We’ll set a concrete release date for you once we’re approved.
Hey, now we finally have time to make you a trailer.
We’re still on track to submit Outwitters for Apple’s review next Friday. Also in the works:
Click to enlarge
We’re aiming to submit Outwitters to Apple this month, so… we’re busy.
Alex is squashing bugs likes it’s Men in Black 1 up in this. I realize I never have anything interesting to say about what Alex is doing anymore, and that’s because he’s on the “little fixes” phase of production. The accomplishments are still important, and it’s hard work, just not that sexy. Like this latest build he made blurry sprites look sharp.
And me? With the game artwork done I’m shifting over to some trailer stuff, and trying to get together a commemorative poster for the release like I did for Tilt to Live. My plan is that for every game we make, I want a piece of artwork to hang on my office wall. Nothing with logos or marketing poop all over it, just a cool little scene. Something I can look at when I’m feeling insecure and say, “oh yeah, I have made some games before.” Here’s the work in progress: