The Evolution of Outwitters

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So explaining this new game, you probably noticed we’ve been carefully dancing around the phrase “Outwitters 2″. Don’t freak out. Keep reading.

There was a temptation to call whatever PvP strategy game we ended up with an Outwitters sequel. The new game has hexes, it’s turn-based PvP combat, it’s got a carefully thought-out league system. It even has runners, soldiers, and snipers. I think anyone who enjoyed Outwitters is going to love this game, but so many of the rules have changed that it feels misleading for us to just slap “Outwitters” on it. I prefer to think of it as an evolution of Outwitters, like a spiritual successor.

What are these changes, you nervously ask? “Destroy the enemy base” is no longer your goal; you’ll have a more flexible path to victory. There are lots of differences between teams, not just one super-expensive unit. You can start exchanging blows on turn 3, and the action escalates as a match goes on, so you won’t be seeing 100 turn games. We were even able to remove fog of war without killing the element of surprise, because minions now have several abilities and are a lot less predictable.

Want to know more? Stick around! We’ll be posting lots of artwork and details here weekly. If you haven’t already, be sure to sign up for our mailing list to get email reminders when we hit big milestones, like the launch of our Kickstarter, Early Access/beta, and the official release.

Categories: Hex Gambit
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What Now?

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Space Food Truck is complete. We have a lot of features, expansions and gametype ideas we could still add to it (maybe we’ll post some of that later), but there was another project being tossed around that we’ve really been itching to green light.

In 2012 we made our first strategy game called Outwitters, and ever since moving on from that game we’ve had a pet obsession. When I looked through our “Outwitters 2: Think Again” folder just now (that was a working title), I counted 9 hex-based, PvP strategy prototypes we’ve tinkered with. Some were a lot like Outwitters, and some were barely recognizable. Finally, after 4+ years on and off experimenting, we’ve got it. A worthy successor. And that’s what we’re working on full time, starting next week.

In about a year, we hope to have it ready for launch. There will be a Kickstarter, and we will need your help! If you haven’t signed up for the mailing list yet, definitely do to keep up with our progress. And you can also check back here weekly to peek over our shoulders while we work.

Categories: Hex Gambit, News, Outwitters
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Space Food Truck is out today for tablets!

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iOSDL Android

Our cooperative card adventure Space Food Truck arrives on iOS and Android tablets today! Now you can scour the galaxy for exotic ingredients on the go, asynchronously, or pass your device around the room. The game even has cross platform support, so any iOS, Android, or PC user can join your crew if you meet up in the same lobby.

With the smaller screen comes a smaller price of just $9.99.

PC Version is 50% Off!

And for a limited time at SpaceFoodTruck.com, we’re matching that tablet price for the PC version to celebrate the launch! The 50% discount also extends to our 4-pack, which already saves you 25%. We heard you liked discounts, so we put discounts on our discount.

No matter what platform you’re on, it’s a great day to grab Space Food Truck.

Categories: News, Space Food Truck
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Friendly Reminder

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Space Food Truck: Tablet Edition launches in two short days, and this is your friendly reminder to jump onto the One Man Left mailing list. We’ve made a tradition out of giving away free copies of our games every launch day, and Wednesday morning will be no exception. 20 free copies of SFT: Tablet Edition will be painstakingly hand e-mailed to 20 randomly-chosen subscribers.

The mailer is, of course, also a great way to keep up with big OML announcements. We’ll shoot off a few emails a year announcing our next project or reminding you the day our new game comes out, so if you like what we do consider signing up!

Categories: Space Food Truck
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SFT Comes to Tablets Nov 3rd

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(Almost forgot to mention, we’re giving away 20 free copies to our mailing list subscribers on launch day like we ALWAYS do!)

Sorry about the week of silence. We needed some time to get these launch details finalized, and Alex took a trip to Seattle for Steam Dev Days, so we were a little off our weekly blog game.

But today we’re happy to announce that our co-op card adventure Space Food Truck is on its way to Android and iOS tablets November 3rd. And with its reduced screen size comes a reduced price of just $9.99! Even better, Alex managed to get the game working cross-platform between iOS, Android, and Steam. It requires you and your crew to manually locate the same session from the Join Game list, but that’s all that stands between you and your differently-deviced friends joining forces for the good of the galaxy.

Learn more about the game at SpaceFoodTruck.com.

Categories: Space Food Truck
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SFT Cross-Platform

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Alex put in a little extra elbow grease to get Space Food Truck running cross-platform! Behold the iOS, Android, and Steam versions playing together in sweet synchronicity.

I’m cooking up a fresh press kit as we speak. We should have the tablet version’s trailer and release date ready next week.

Categories: Space Food Truck
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Coming Soon

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The trailer for Space Food Truck‘s tablet edition is coming together nicely, it just needs a release date to tack onto the end! While Alex continues to plug away on that front, I’m working on secret things that we can’t talk about yet. It makes for a quiet blog, but you can always sign up for our mailing list to keep up with big future announcements.

Categories: Space Food Truck
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The Food Truck will be with you, always

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space food truck ipad

While I’ve been developing my 3d art skills, Alex has been tinkering away on our next release: Space Food Truck for iOS and Android tablets! Faithful fans from our mobile days can finally get their hands on our co-op card adventure in a month or so.

You may have noticed I said “tablets” specifically, and that’s because SFT is a game with a lot going on, screen real estate-wise. Things weren’t really clicking for us on smaller screens, so we made an executive decision to focus on making a great tablet experience.

We’ll have a firm release date and price to announce soon!

Categories: Space Food Truck
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SFT Summer Sale!

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sft_salesitesize

Space Food Truck is 33% off for the Humble Store Summer Sale, now through September 16th at 10am Pacific. That goes for single copies of the game, and the already-discounted four pack! We’ve just recently added asynchronous support to the game, so this is fantastic time to find a crew online and whip up something spacious. And don’t forget to check out our quick tutorial series to learn the ins and outs of Space Food Truckery.

Categories: News, Space Food Truck
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A Great Day for Science

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ScientistTextured

While Space Food Truck is still our current focus for development, we’ve been talking a lot recently about future projects and possibly making a move to 3D. We’ve been flirting with the Unreal engine, so today I got acquainted by finally sussing out a decent modeling workflow for this practice Scientist. He’s low poly, he’s normal mapped, and he’s got shiny bits defined for the eyes, buttons and shoes. So now that I’ve answered most of my basic technical questions, I’ve just got to practice and get a whole lot faster at this.

Categories: Space Food Truck
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