Happy start-of-holidays! Mage Food Truck currently has five scenarios that introduce the different mechanics, and all of those have been playable for a while now. Playable, but not dressed up… like at all. My current task is to breathe some life into these maps with temples, witch huts, crystals, and bones and stuff. Y’know… fantasy!
I’ve also been watching playtester videos to see how the mechanics are landing, and it’s been awesome to see people tackling their first runs and then coming back for three stars, or to cranking up the different difficulty options. Gameplay was sorted out way before the polish started and it’s holding up nicely, which makes me very happy.
You can wishlist Mage Food Truck on Steam right now!
I hope everyone has had a pleasant spooky season this year! I’ve been cooking up a new swampy map theme for Mage Food Truck this month, and I finally got the soundtrack squared away. No more placeholder Outwitters music, now the game has its own unique fantasy feel! You can wishlist Mage Food Truck on Steam right now.
Excited to finally have Mage Food Truck out and announced! Be sure to add it to your Steam Wishlist if you want a reminder on launch day.
For anyone curious about what kind of differences to expect from this new food trucker iteration, I’ve put together a rundown of the major changes between Mage Food Truck and Space Food Truck right over here.
I’m proud to introduce my next project: Mage Food Truck! Play your cards to explore a hangry realm, crafting and delivering exotic meals in the face of fantastical beasts and curses from dissatisfied customers. I’m targeting a 2025 release, only on Steam. Show your support by wishlisting today!
I’ve always enjoyed playing Space Food Truck alone, and after asking around I learned that a lot of you did, too. So I consolidated the co-op SFT gameplay into one deck, tossed out a few frustrating mechanics, and made a bunch of quality of life improvements for a brand new experience!
Gameplay
Each run consists of a Morning, Day, and Night shift, with turn events that become increasingly perilous. You’ll play hands from your growing collection to traverse the realm, collect ingredients, craft recipes, and deliver them to earn as much gold as possible. When the day is done or your truck is wrecked, your customers will pass judgment upon you with a review of 0-3 stars!
Features
- 3 Tutorial Scenarios & 2 Replayable Scenarios: Ease into the mechanics or dive in head first
- Customizable difficulty: Add some spice in the Scoville menu to gain a score multiplier
- 15+ ingredients make over 25 delicious illustrated recipes
- 40+ Unique events to bless or curse your truck
- Score Attack: Craft and deliver as much food as possible before your work day is over
- Optional Vegetarian Mode: Eliminate meat & gain some unique recipes
- Full controller support
Check back here for monthly updates.
Newer Update: Trailer is cut together! I just need to get a few marketing ducks in a row before I can show it off.
Update: New Food Trucker trailer is VERY close to ready now, but I was out a few work days this month. Sorry for the delay!
I intended to have a trailer for the new Food Trucker ready this month, but went down a bit of a rabbit hole of effects and models I wanted to knock out to make a good first impression. I’ve got my script and shot list ready now, and plan to get that announcement trailer out next month!
Since you came all the way out here: check out this Vexyl (of Space Food Truck infamy) that’s also a haunted balloon.
Here’s another peek at the world of the new Food Trucker, which is slowly being refined so I can capture an announcement trailer. As you can see, you won’t be exploring space this time around! Follow onemanleft here or on your favorite social to keep up with new developments.
Work prettying up the new Food Trucker continues! My goal is to have enough attractive looking gameplay for an announcement trailer in July, alongside the launch of a Steam page (sign up for email reminders here).
This month was spent modeling assets for map decor and finishing up some “characters” that harass your truck. It’s great to see a few aspects of the project looking finished! I’m excited to show it off.
Hex Gambit: Respawned is launched! Thanks so much to all of you for your support! It’s a 2017 Kickstarter promise come true, my first console release, first release since One Man Left became a solo operation, and the biggest project I’ve ever completed. It was a real joy playing online with you guys during the Hexening, and I’m excitedly following a hard mode blind playthrough on this Twitch channel (he’s near the finale!).
So what’s next? If you were around pre-launch, you may remember mention of a new Food Trucker in the vein of Space Food Truck. I expect that project will be ready for announcement this summer, so check back later for the reveal! You can sign up for email reminders here.
The Hex Gambit Discord cordially invites you to this weekend’s Hexening, Saturday Mar 16th at 1-3pm Central (hop in any time). That’s afternoon for the Americas and evening across the pond, a convenient time for LIVE multiplayer Quick Matches and 2v2s! RSVP at the link above.
For everyone playing Hex Gambit: Respawned for the first time this week (20% off until March 12!), we put together some handy strategy guides to give you a leg up on the competition, or in the campaign!
If you’re enjoying HGR on Steam, I’d be honored if you could leave a quick review to help more people find the game! Great to see so many Recommends so far. May you all find glory at the top of the Mastermind’s tower.