Year of More Patience


Before I write these New Years Posts, I like to peek back at the previous year to see I where my head was at. Man, oh man.

This time last year, I thought Hex Gambit: Respawned was coming Summer 2022, and I thought THAT was going to be an awful long wait. I was half right, because it HGR is now coming in 2023 and it has been. A. Long. Wait.

I don’t mean that porting HGR and adding the multiplayer is taking too long. That’s a complicated process, and it’s taking as long as you’d reasonably expect. But launching games and knowing that people are playing them is important for a game developer’s self esteem, and I haven’t had that since Space Food Truck launched in 2016. That’s six years of drought.

That aside, I’d say I had a productive year.

  • I designed and implemented a bunch of multiplayer stat tracking and UI stuff for HGR.
  • I finished a Pirate Tactics prototype with tons of complicated RPG elements.
  • I have a about a six month head start on a solid Food Truck follow-up game.

So it looks like next year will be “the year I become a real game developer again” – one with a big game made recently for sale on a store. No matter how that launch goes, it’s gonna feel really good to have something out and finished.

I think that going forward, it would be nice to launch something every 2-3 years, so you and I don’t have to endure another long dry spell like this.

Thanks for checking in, and best of luck chasing your dreams in 2023!

Categories: New Years Posts
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