Update Number… Um, August.


Still at it! Working on making my solo project presentable for screenshots and video, and this milestone is a frickin’ doozy.

Since you couldn’t really explore the world of Hex Gambit and there were only two environments, most of the textures and assets I used weren’t really modular. That means they couldn’t be easily re-purposed to save time on this new project, which is something I’m hoping to remedy for this game and for games to come by establishing “the” One Man Left aesthetic.

Making standard floors and walls, basic textures for bricks and rocks, stylized particle effects like torch fire and smoke puffs. I’ve never built 3D levels in professional setting or taken any classes, so I’m learning all of this by doing and redoing. I’m sick to death of thinking about boxes and cylinders and meters, but I’ve finally got a decent set of assets and a competent grasp of level assembly.

The hub world is almost in a shippable state, and which will soon make it the first thing in the game I can point at and say “that part’s ready”. After more than 8 months of learning and working on this thing, I’m really looking forward to that feeling.

Categories: Prototypes
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