Progress Report 5

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Click to enlarge.

 I’ve figured out what a released version of this game will look like content-wise, and I’m thinking I can maybe do an alpha/Early Access-y thing this year.

I’ve got a little in-game merchant named Dinky now (above, a little lifeless at the moment), and my gold-for-buffs functionality is mostly working. Once the “earning gold” side of things is in and some dialogue/cinematic tools are set up, I switch back to combat and making things pretty. Most of the game is gray boxes atm. I’ve been putting off the art stuff because I pretty much know my way around that from Hex Gambit.

Now that the bigger picture is coming into focus, I’m feeling good about this. The dread of tackling something this ridiculous is being replaced with a little optimism. Unreal is pretty amazing.

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Adam is making an action RPG with visual scripting! Follow @oneadamleft on Twitter, sign up for our mailing list, and check this feed to see what happens next. I won’t beg you for free money, but buying any of our games or game soundtracks gives me more time to work on this.

Categories: Prototypes
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