Progress Report 3


I put in a little overtime to get that build ready for the bachelor trip and… we didn’t play it. Too busy having a great time on the Kentucky Bourbon Trail! A lesson I’ve learned over and over about myself: I don’t work on vacation. I’ll bring books and laptops and plan to get a little done, but it never flippin’ happens. Coupled with some baby care days on either end and a nasty bout of the flu, I hadn’t looked at the game for like 12 straight days by the time I sat back down to work this week. It was daunting, and a honestly little terrifying given the scope of things, but I’m finally back in the swing of things.

This week, I’m fleshing out better controls for the “customize loadout” UI, so I don’t have to stand over your shoulder and explain the eccentricities of the current setup. Once that’s intuitive, I’d like to sit down and think about how to get some people playing this early build.

If any of you are exploring Unreal (4.21) and tinkering with their native UMG controls, don’t waste your time like I did. Sure, you can move focus around the menu and click stuff with a controller without handling any inputs yourself. But it can’t really be customized or expanded upon, so it’s pretty useless.

Support This Insane Endeavor

Adam is making a game with visual scripting! Follow @oneadamleft on Twitter, sign up for our mailing list, and check this feed to see what happens next. I won’t beg you for free money, but buying any of our games or game soundtracks gives me more time to work on this.

Categories: Prototypes
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