Progress Report 2

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Hoping to have a stark little hub room with a couple of portals you can enter to fight some demons by the end of this month. The “Bachelor Trip” deadline looms, and I’ve got most of the combat for my prototype squared away. Six enemy types are ready (if you count a turret), each with different behaviors/speed per difficulty. And they can handle stairs and pits now!

I redid a lot of my ugly, early scripts and converted all my AI over to behavior trees (which are super flexible, definitely worth taking the time to learn). Still need to get some basic menu flow up and running: Title Screen, Hub World, Mission Accept, that kind of stuff.

Support This Insane Endeavor

Adam is making a game with visual scripting! Follow @oneadamleft on Twitter, sign up for our mailing list, and check this feed to see what happens next. I won’t beg you for free money, but buying any of our games or game soundtracks gives me more time to work on this.

Categories: Prototypes
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