Profiles Update

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Player profiles are here! The skill tiers we showed you during our Kickstarter are in, but with a twist! As you accumulate wins in the Apex Cup, you’ll be promoted to snazzier and shinier titles. The days of being stuck “Forever Fluffy” or sometimes getting weirdly demoted after a win in Outwitters are gone. As far as these badges are concerned, you have nowhere to go but up!

So your level shows opponents how long you’ve been playing, and your title will tell them how many league matches you’ve crushed. But what about the really hardcore players that like the more precise, fluctuating win/loss-type skill rating? Well, we do have a stat like that for each of you under the hood of our matchmaking system, we just haven’t fully developed and deployed that system yet. If that’s the kind of thing you want us to prioritize in a future update, or if there’s something else you want to see, let us know! It’s your Early Access super power to nudge development in the direction you care about.

With profiles up and running, we’ll be jumping right in to our first minion addition: the Sniper! Soon we’ll all have to decide which of our six minions we want to boot from the roster, or let fate decide randomly between the six different combinations.

Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. Buy a copy today to save 10% on the launch price, then give us some feedback to help shape the final product! If you haven’t already, be sure to sign up for our mailing list to get an email reminder for the official release on PC later this year.

 

Patch Notes

  • Runner’s Dash now costs 0 Action Points (down from 1).
  • Profile Screens now added
  • In-game profile selection now available
  • Steam avatars are now used throughout the game
  • Added avatars to turn banners in-game
Categories: Hex Gambit

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