Small Change, Big Difference


Today in the Hex Gambit alpha, a tiny tweak with big implications! Pillar tap Victory Points have been reduced from 2 to 1. Here’s a few goals we’re hoping to accomplish with this change:

  • Give P2 more time to come back from a big early rush.
  • Increase the minion combat focus.
  • Make move unlocks feel more meaningful.
  • Eliminate the “one mistake on turn 3, game over on turn 4” experiences.

Try a few games out, and let us know what you think of this approach!

Categories: Hex Gambit

Notable Replies

  1. I’m looking forward to trying it out!

  2. Harti says:

    No FTA counter? :neutral_face:

  3. So we have 2 FTA counters planned, but they require a bit more effort to get into the game. This change was mostly automated, so Alex just had to tweak a value.

    The FTA counters are on a long list for Alex, not sure when those will hit, but they’re coming.

  4. Harti says:

    Oh, thanks for the clarification. For some reason my brain was convinced you just omitted that in favor of the Tap VP reduction. :joy:

  5. Yeah my wording might’ve been misleading. This should give P2 a little more breathing room to deal with an opening rush, but it’s not our definitive FTA fix.

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