Today in the Hex Gambit alpha, a tiny tweak with big implications! Pillar tap Victory Points have been reduced from 2 to 1. Here’s a few goals we’re hoping to accomplish with this change:
- Give P2 more time to come back from a big early rush.
- Increase the minion combat focus.
- Make move unlocks feel more meaningful.
- Eliminate the “one mistake on turn 3, game over on turn 4” experiences.
Try a few games out, and let us know what you think of this approach!