Ability Icons

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Here’s a look at some of the ability icons I’ve done so far to give you a hint at just what your Soldier, Runner, and Defender will be capable of. Each character comes with three abilities. One is usually a melee (but not always), and the other two can do all sorts of useful stuff.

But you already knew that, so here’s something new: your character’s strongest abilities won’t be available on turn 1. As your match progresses, they’ll gain access to their craziest moves to ratchet up the madness in the late game. A skilled strategist can even leverage a few turns where, say, their Defenders have access to moves that their opponent’s Defenders don’t yet. Later we’ll tell you exactly how that works (don’t worry, it doesn’t involve a store or an upgrade tree; it’s super simple and fun).

Want to know more about our upcoming turn-based strategy game, Hex Gambit? Stick around! We’ll be posting lots of artwork and details here weekly. If you haven’t already, be sure to sign up for our mailing list to get email reminders when we hit big milestones, like the launch of our Kickstarter, Early Access/beta, and the official release.

Categories: Hex Gambit

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  1. I hope they're not prone to misclicks :joy:

  2. Hex Gambit will have an UNDO!

  3. So since there are 12 icons here I guess we are seeing the abilitys of a fourth​ unit?
    Also I wonder why the "tap" ability is so golden and majestic, I mean it's​ just a tap :kissing:

  4. The fiery abilities belong to our hot-tempered captain, Molera. And that 'tap' action is for tapping your enemy's pillar for Victory Points, you'll see later that's a hugely important part of the game.

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