Rotate and Balance

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Space Food Truck Screenshot

We received a lot of feedback on difficulty for Space Food Truck’s Early Access, and having monitored the win rates we’ve decided to chip away at a few advantages. Mutation was totally out of control, so we’ve reined that in. The Engineer had 5 or 6 different ways to repair things for free, so we’re chipping away at those. Returning to visited planets was a no-brainer when backtracking, so we’ve stripped them of their loot. If you want good items, you’ll have to explore the unknown! And crises now spawn in smarter, harder-to-solve locations, dealing double the damage from last build.

Right out of the gate you should notice the new event distribution. More vexyls and cyber punks at the start of the game. More crises, damage, and broken items toward the end. Give it a spin, and leave us some feedback on the latest balance! Here’s the full list of changes:

Gameplay

  • Events have been redistributed and rebalanced for better early and late game experience.
  • Crew crises now deal 2 damage, 4 if it’s an All Hands crisis.
  • New crisis stories added.
  • Crisis generation is smarter; it now aims to make more diverse crises and avoids making crises that are already resolved.
  • Door repairs now cost 2.
  • New planet and system names added.
  • You can no longer discover new resupply cards when revisiting planets.
  • Cost structure for Mutate now functions like normal research nodes. It increases with each use and can be reduced by the Scientist’s Breakthrough card.
  • Power Cycle and Manual Override have been removed from the Engineer’s lab cards and replaced with a second Quantum Nucleonic Core and Duct Tape. Good luck engies!

Fixes

  • Fixed sizing issue with Foresighting duct tape in the lab.
  • Fixed bug where recipe HUD wouldn’t update when getting an artificial ingredient from research or ‘Eureka’ event.
  • Fixed instruction wording for Claw of Duty.
  • Fixed UI layout issues with some cards obscuring arrival event text.
  • Fixed UI sound bugs in Engineer’s workshop.
  • Playing Gamma Toaster with it being the sole card in your hand now throws an error.
  • Fixed bug where some “ghost” crises would hang around in online play.

Improvements

  • Added safety checks to toggling cards for ‘trashing’ so you can’t accidentally trash a crucial recipe ingredient.
  • Some UI refinement for when cards are drawn during flight.
  • Tool tip added for the Terrifying Monster That Lives in Our Vents.
  • Added event log notifications for when the Scientist mutates a card.
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