These are sketches for our first gauntlet, Lockdown. The plan is to have a few different gauntlets to choose from, each with their own enemies and traps. You might recognize the “three circle” symbol on the gears as a callback to the original Gauntlet’s gametype select symbol, and the gear motif is something we also used for Tilt to Live 1′s Gauntlet background. Tilt to Live 2 saw the dots get some robotic technology in the form of bosses and enemies, so this game pushes that a bit further.
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