Getting back in our groove, we spent the week implementing and playtesting some tough new achievements for Brimstone Pinball. There’s also a neat pinball plunger intro animation we added. Big “thank you” is owed to the playtesters that have gotten back to us with feedback so far. We might not respond to everything, but we do read it all carefully.
Now I’m flailing around in Adobe Premiere trying to remember how trailers are made. We’ve settled on a release date, but I’m not going to commit us to it publicly this week. It’s in April, and we’re shooting for iOS and Android at the same time.
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