Getting back in our groove, we spent the week implementing and playtesting some tough new achievements for Brimstone Pinball. There’s also a neat pinball plunger intro animation we added. Big “thank you” is owed to the playtesters that have gotten back to us with feedback so far. We might not respond to everything, but we do read it all carefully.
Now I’m flailing around in Adobe Premiere trying to remember how trailers are made. We’ve settled on a release date, but I’m not going to commit us to it publicly this week. It’s in April, and we’re shooting for iOS and Android at the same time.
14 responses to “Beware the Groove”
Wooo
I’m getting pretty pumped for this now…
I’ve just got two questions though. What case are you using on the iPhone 5s in those GDC videos? And what is up with the weird parallax effect for the border in the new mode? Does that occur on iOS 6 devices as well?
So is it free?
@Avenged: The parallax effect is on all devices (it’s the whole background, not just the border). This is my case:
http://www.amazon.com/gp/product/B00DMKGPP4/ref=oh_details_o02_s00_i00?ie=UTF8&psc=1
@Bbobb555: Sorry, not free. This will be a 99¢ expansion.
Will the beta be for the original beta testers?
Original TtL2 beta testers are still in our pool of people to send builds to. Alex is sending them out as he needs to, I don’t have much involvement there.
Ok thanks!!
@Adam awesome, thanks.
lol what, IAP.
milking the cow?
@Harti: Well it’s like 3 and a half months of labor for two people, plus sound effects and music costs. So it’s more like not giving the milk away for free… if we’re wanting to stick with milk metaphors.
Take the milk and make cheese. #TeamCheese
#BeatTeamApple
@Adam:
Fair enough. I wasn’t trying to be a douche – being a developer myself I understand what time and effort is required to implement stuff and I’ll be purchasing the new game mode anyhow.
However, I remember reading something along the lines of TtL 2 getting more content to justify the “high” entry fee of $3 (could be my mind tricking me, though). I didn’t think about it being charged for, considering the vast amount of game modes added to the original TtL back in the day – hence my remark.
@Harti: We tried to be careful not to say anything about new gametypes being free updates, but you’re right about the first game setting those expectations. We try to be fair about pricing, having learned some hard lessons about giving too much away for free. We really appreciate you guys for supporting us when you can.