This was an idea we thought had some promise: bat the brimstone into goals that appear along the arena’s edge, while beating up some new and more durable enemy types. The little ice bricks would destroy your brimstone on impact, so you wanted to try to dribble around those. There was also a shot clock component, where you’d either lose your combo or die if it ran out before you could score your next goal.
The prototype felt decent, but it just wasn’t that fluid. It was while we were spit balling ideas for improvement that this mode took on a whole new life. Next week, we’ll finally show you what you can expect for the first Tilt to Live 2 expansion.
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