Mid-September turned out to be a good estimate for when we’d be finished working on Tilt to Live 2… but you can’t actually release a game as soon as you finish working on it. It looks like we’ll be pushing back about a month to beta test before we go charging people money for this thing. October/November feels like a very likely release window. It’s longer than we intended to spend on this game, given that Tilt to Live 1 was done part-time in about six months (with much simpler graphics and one game mode). We’re still doing much better than the year and a half we put into Outwitters. The longer we spend making a game, the more we have to sell to break even.
As we get closer to a solid release date, you can expect to start seeing some actual screenshots and video of the game in action.
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