So Outwitters is a multiplayer, multi-race strategy game. How many races will we include? However many we can finish. Here’s the first race we ever mocked up, wayyy back in October. They’re the team Alex and I are testing with in our first, bare bones prototype.
When you pick a race in Outwitters, you’re choosing two things: what do I want to look like, and what’s my special unit? Every race has 5 standard units plus one exclusive, special unit.
- Soldier: Balance of speed & strength
- Runner: Fast mover, weak fighter
- Heavy: Packs a punch, but gets around a little slower
- Medic: Lover, not a fighter
- Sniper: Long-range, low mobility
- Special Unit: Unique for each race
The sixth unit isn’t a “super unit” at the time of this writing. You can create one for the same price as anything else, and use it whenever you want. They may not march effortlessly across the battlefield leaving only devastation in their wake, but they do have unique abilities to keep your opponents on their toes.
For the Feedback in our prototype, the special unit is called a Scrambler. It’s an incredibly persuasive, cybernetic floating brain. It’s special power: possession! If you manage to corner an enemy with a Scrambler, you can instantly brainwash him to join your team. It’ll even hijack another race’s special unit, so you can use their own abilities against them.
Stay tuned for more sneak peeks at artwork, levels, and races as we expand our prototype into the full-fledged game, arriving free-to-try on iPads and iPhones later this year.
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