Ahoy! We’ve sacrificed May’s update early this morning to the AppStore Gods so it should be live in a few days. So what’s new in this update? For starters, Gauntlet Mode and Code Red have new songs! We were able to work with the talented Whitaker Blackall on getting a custom track done for Code Red and it sounds intense, especially when trying to ward off the hordes of red dots! So hats off to him on creating a catchy piece of music! Here’s a quick preview of the track opening:
[audio:http://www.onemanleft.com/wp-content/uploads/2010/05/Code-Red-Preview.mp3|titles=Code Red Preview]
… you’ll have to wait for the update to hear the rest ;).
So what else is new in the update? Lots of minor stuff, but the high notes are:
New Stuff
- New Music
- 6 new awards to earn
- Tilt sensitivity now available under options or the custom position screen
- You can now play tilt to live on your toaster. (finally!)
Improved Stuff
- Added some more graphical elements to Gauntlet mode
- Increased the invincibility time after getting hit in Gauntlet mode
- You can cross your eyes and play tilt to live in 3D mode. (James Cameron eat your heart out)
Fixed Stuff
- AGON pocket score display now shows correct number
- Music no longer cuts out
- No longer spawns hell demons devouring your family and dog after dying in first 5 seconds of Code Red (sorry about that one!)
The much requested tilt sensitivity is finally in, and boy does it help! I tend to crank it up because I’m lazy and the less tilting I have to do the better. It’s also great for those that wish to play at a steeper angle and were having problems with the horizontal movement.

So what’s next? Our June update will have even more new content with a new weapon and all new game mode.
I was recently asked by an interviewer to describe my dream iPhone game, the game I would produce if unfettered by the confines of marketability and social norms. I answered earnestly, but was ultimately shut down by OML’s other half, Alex Okafor, the dream policeman. He called my dreams “creepy” and “probably illegal”. So I agreed to provide the interviewer with a watered-down answer, one that did not reflect my true passions as a game designer, as long as I was allowed pour my heart out to our true fans: the OML blog readers.
And now I am proud to present the uncensored schematics for my dream iPhone game:
“I have a couple of dream projects. My favorite is like a Tickle Me Elmo, but it’s better because you can take him around with you in your pocket, on your iPhone. You can tickle him all over and wear headphones, so that only you can hear how happy you are making Elmo. That way what happens between Elmo and me stays private, instead of everyone staring and possibly misinterpreting.
The best part is that you can use the phone’s camera to take pictures of strangers, and then you can tickle the strangers. That adds a social aspect to the game, and contributes to my premise of ‘touching the world’. You could even upload and share your favorite strangers with your friends, or with other strangers!”
In other news
Someone changed our banner to tease next month’s new update, but they forgot to show off the new weapon. They just put a question mark! I’ll get on that ASAP.
Having survived the update deadline crunch, Alex and I are now happily sweeping up bits of awards and polish that weren’t quite ready in time for Gauntlet’s release. A minor update will hit your device this month. A major update will explode your device next month. So start saving up for a new device.
My gift to you:
My personal iTouch wallpaper. If you put this on your iTouch and set it next to mine, I’ll probably be baffled! If you don’t understand why this wallpaper is great, then you didn’t get a 700 combo. If you can’t get a 700 combo, feel free to use a more accessible wallpaper.

