More Early Concepts

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Some more less-circular ideas for Tilt to Live 2 enemies. Again, no idea what (if any) of this will make it into the final game. We’re kind of hovering around the concept of giving the dots some war machines. The battering ram dots are an adaptation of the old big red throwing knives from Tilt to Live 1’s Gauntlet mode. The tank is probably a bit much for a Tilt to Live game, but I like his little general hat.

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Drawing Circles

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This was one of the first concept pieces I played with for Tilt to Live 2. None of this stuff is guaranteed to make it into the game, but you can see I’m messing with some alternate enemy types. As much as I enjoy the idea of a big freaky mega dot, it has to fit well with the flow of the game to make it into the final product.

Most of my concept work is just quick sketching thrown around on a big canvas, with some color or grayscale values thrown in occasionally to flesh things out. Nothing super-polished, just enough to make the idea tangible. I’m pretty determined to do more than just draw circles for this game, so we’ll see where that ambition takes us.

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Early Backgrounds

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These barren screens are early background concepts for a likely iPad version. The arena would be scaled between devices, so you can compete with your friends even if you don’t have the same iThing. Can you tell I was playing DmC when I came up with this Code Red concept? Code Red in Tilt to Live is hard mode, so I really like the idea of making it sort of a Limbo/Silent Hill Otherworld version of Classic Mode.

Weapon Idea

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From a recent meeting: “You shatter the weapon orb and freeze time. Your bomb will detonate in 30 minutes, or for 99¢ it could explode right now!” Tilt to Live 2 is not planned to be a free to play game.

We’re in the weapon R&D phase as I write this, mocking up as many ideas as possible to see what sticks. I’d forgotten how fun Tilt to Live brainstorming sessions are. In a universe of abstract shapes and “burnicades”, almost any crazy thing you can think of fits.

You Were Warned

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Before there was Outwitters, there were fairly specific sequel plans. Restart the original Tilt to Live enough times and you’ll stumble upon this very old teaser.

We’re in Production

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Very early in production, but still excited to announce our next project: Tilt to Live 2: Redonkulous. Be sure to sign up for our mailing list for an email reminder when the game’s released, and stick with this blog to follow our journey back into the realm of arrow-on-dot violence.