So we’ve finished the massive game mode update we had planned for April release. Sadly, we finished it a bit behind schedule :[. Having submitted the final binary to Apple very early this morning we suspect it’ll be a few days past our intended launch date before the game goes live on the app store. My frustration for shipping late was only outweighed by our vicious desire to not release something we felt was unfit for release. Those extra few of days of gameplay tweaking and balancing we feel paid off in spades in the end, so we’re hoping you guys will get a kick out of the new modes :). In case you already forgot about what’s going to be in this update:
- 2 new game modes: Gauntlet and Code Red. Each with their own AGON leaderboards!
- 6 new awards to earn and brag to your friends about
- New how to play screen that gives a slightly better explanation of WTF is going on
- Fixed a nasty bug causing devices with some international region formats to crash
As always with game development, we didn’t get everything we wanted in this single update, but we certainly got the fun stuff :]. We’ve got a decently sized list of user-requested improvements and features that we didn’t have much time to work through in this update, but will be hopefully addressing in a little while. We’ve got a few more goodies in the coming months for Tilt to Live so watch this space.
Oh, and mucho thanks to TA for the honor of being one of the Games of the Month for March.
Ladies and gentlemen, boys and girls. Internets and Outernets. After an arduous journey fraught with eye strain, we present Tilt to Live, a catchy little iDevice game about the genocide of red dots. Little known fact: the dots are a metaphor for your troubles. And the weapons represent… I guess beer or a nice jog.
Keep an eye on this blog for news on Tilt to Live updates, other project announcements, and our secret feelings.
With the release accomplished, I guess it’s time to turn our attention to marketing, the land of redundant emails and home of the promo code holocaust. I’ll close with a rejected tag line from our impending marketing campaign:
“Tilt to Live: Not a game you can play on a seesaw.”
Who We Are
One Man Left Studios is based in Virginia, USA. We dump the bulk of our workload on two people, because we view cruelty and comedy as interchangeable.
Alex Okafor
Programmer
Adam Stewart
Artist/Writer
Our Story
Like any great idea, One Man Left Studios began with a baby. I am speaking figuratively of course; the baby is actually a game. So, this baby was conceived between two men, who were at first frightened of the responsibilities which lay before them! For their love had been only a frivolity, a fling, until this transformative moment.
“Our child has required a great deal of time and energy to rear!” observed the parents. “Would it be possible,” they mused, “to sell it to total strangers and recoup that investment?” Surprisingly the answer was yes, and it was with that entrepreneurial drive that we founded One Man Left Studios, which is a child trafficking syndicate for the purposes of this metaphor. Again, for clarity’s sake, we make video games.