Demo Out Now!

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Turns out, Next Fest has a press preview window if I launch the demo for Mage Food Truck a little early, so good news, everyone! The Mage Food Truck Demo is live on Steam right now. Take it for a spin, and let me know what you think in the Discord chat! You can read 10 tips for 3 starring these levels in a Steam Announcement here.

This demo gives access to the first 3 “Snack” scenarios (~1-2 hours of play), featuring gameplay with the Explorer, Chef, and Mage characters. The Bard insisted he does not perform for free.

The full version of the game will include two longer, replayable “Entrée” scenarios with the Bard, who upgrades crew members to unlock the game’s most powerful cards. A Scoville menu is also included for the Main Courses, where you can turn up the heat with challenges like reduced shields and stronger curses. Cranking up your Scoville adds a multiplier to boost your highscores.

I’m super excited to finally get this game into the hands of players, and I can’t wait to polish up these entrée scenarios for a release later this year!

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Watch the First Two Levels!

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It’s a pretty glaring faux pas that I don’t set aside a ton of time to generate video content for you guys, but today I assembled an awesome sneak peek at the first 30 minutes of Mage Food Truck gameplay. Behold, play vicariously through me, and don’t forget to WISHLIST!

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February Progress Report

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Thanks for checking in! Here’s what’s new with Mage Food Truck.

I’ve got a game plan for launching this year that’s on track. By the end of March I should have the first 3 scenarios of the game (out of 5) in ship shape. Those levels will constitute a demo that’s coming this summer for Next Fest. I’ll likely take some time in March/April to record gameplay and give you guys a peek at what’s coming!

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Meal Plan

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At the top of the New Year I did some much-needed organizing of my to-do list, so now I’ve got a decent plan for launching Mage Food Truck this year.

This month I’m working my way through a checklist to get a demo together for Steam’s Next Fest, which is the next big chance to collect eyeballs and wishlists. I added achievements, added an easy way to build demos, finalized the Game Over screen, and updated the gameplay based on playtester feedback I’d seen. Now, any time you dodge a negative event you get a gold reward, which should help differentiate the scores better and give you something new to think about when traveling.

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The Places You’ll Go

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Happy start-of-holidays! Mage Food Truck currently has five scenarios that introduce the different mechanics, and all of those have been playable for a while now. Playable, but not dressed up… like at all. My current task is to breathe some life into these maps with temples, witch huts, crystals, and bones and stuff. Y’know… fantasy!

I’ve also been watching playtester videos to see how the mechanics are landing, and it’s been awesome to see people tackling their first runs and then coming back for three stars, or to cranking up the different difficulty options. Gameplay was sorted out way before the polish started and it’s holding up nicely, which makes me very happy.

You can wishlist Mage Food Truck on Steam right now!

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Happy Halloween 2024!

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I hope everyone has had a pleasant spooky season this year! I’ve been cooking up a new swampy map theme for Mage Food Truck this month, and I finally got the soundtrack squared away. No more placeholder Outwitters music, now the game has its own unique fantasy feel! You can wishlist Mage Food Truck on Steam right now.

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What’s the Diff?

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Excited to finally have Mage Food Truck out and announced! Be sure to add it to your Steam Wishlist if you want a reminder on launch day.

For anyone curious about what kind of differences to expect from this new food trucker iteration, I’ve put together a rundown of the major changes between Mage Food Truck and Space Food Truck right over here.

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Prepping for the Debut [Updated]

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Newer Update: Trailer is cut together! I just need to get a few marketing ducks in a row before I can show it off.

Update: New Food Trucker trailer is VERY close to ready now, but I was out a few work days this month. Sorry for the delay!

I intended to have a trailer for the new Food Trucker ready this month, but went down a bit of a rabbit hole of effects and models I wanted to knock out to make a good first impression. I’ve got my script and shot list ready now, and plan to get that announcement trailer out next month!

Since you came all the way out here: check out this Vexyl (of Space Food Truck infamy) that’s also a haunted balloon.

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Scour the Realm

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Here’s another peek at the world of the new Food Trucker, which is slowly being refined so I can capture an announcement trailer. As you can see, you won’t be exploring space this time around! Follow onemanleft here or on your favorite social to keep up with new developments.

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Jazz It Up

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Work prettying up the new Food Trucker continues! My goal is to have enough attractive looking gameplay for an announcement trailer in July, alongside the launch of a Steam page (sign up for email reminders here).

This month was spent modeling assets for map decor and finishing up some “characters” that harass your truck. It’s great to see a few aspects of the project looking finished! I’m excited to show it off.

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