Joy to the world, Outwitters 1.4 is come! Here’s what’s new:
Season Support:
Like a real sport, but requiring less coordination. Outwitters ranks will now reset at the start of each new season, so you might not be in Fluffy League forever. The end of Season 1 will be announced soon.
Also Fixes:
- iPad base avatar store now works.
- You can no longer hear thorn patches being grown in the fog of war.
- Mobi’s position is no longer revealed in the fog of war when moving hidden teammates.
- Fixed HUD issue with tutorial on iPhone 5.
What’s Next?
We’ll be taking a look at some server statistics and shifting unit balances where needed, in preparation for Season 2! Edit: Sike. We’ll start Season 2 while we look over the balance.
Alex is jumping between Tilt to Live’s iPhone 5 support, an update to ¡Viva la Coop!, and Outwitters’ Seasons support (which has already been submitted). His goal is to get all of this done before the App Store holiday deadline. What’s all that got to do with me? Not a whole lot. I’m exploring new styles and experimenting with new techniques. It’s been a lovely week.
Tilt to Live went free this past week, and may still be free in an App Store near you. We were featured under Impossible Games and decided to get experimental with the price.
Having fun with Outwitters? Head over to the Best App Ever Awards and nominate us for best strategy game! If we win, I think they’ll let us keep the title forever. Even if a better game comes out later. No backsies.
We just crawled out from under our rock and discovered the iPhone 5, so we added long-screen support to Outwitters. It should arrive on your device within the week… or maybe longer if the Christmas holidays have anything to say about it.
Look at all the room you’ll have!
You can now complete your Outwitters Soundtrack by downloading the new Veggienauts Theme, free of charge for everyone (I know it says Buy Now, but you can pay zero). Mike Reagan and his company, REdVOLT Audio, did an outstanding job crafting the music and sound effects for Outwitters. The Veggienauts stuff is no exception.
The Outwitters Veggienaut update has been finalized and submitted to Apple! Their review process usually takes a week or so. Thanks for your patience with the delays (we didn’t see them coming either). If you’d like an email as soon as the update goes live, sign up for our mailing list. We don’t send much, mostly just new release notifications.
The new & improved Adorables spawn menu.
Did I say we’d be submitting Outwitters 1.2 this week? No, I don’t think I ever said that. You’d be hard pressed to find a written record of me saying anything like that.
We’ll almost certainly be submitting next week. Got some last-minute fixes that need doin’.
Had some setbacks, so we’ve moved our Veggienauts submission date to next week. If things go smoothly, you’ll have all kinds of new stuff to play with around the 15th.
It’s not really fan art, but an interesting blog post was brought to our attention by an Australian teacher that’s been using Outwitters in his classroom. We’re a little jealous that his kids have already got Mobi-less teleport technology in their Outwitters maps, but we’re proud to help train the Australian Super-Titans of the future.
Taking some time to jazz up the spawn menus. Don’t worry, it’s not an in-app purchase. Just a nice touch, I think.
Thanks to a nifty tool Alex made, we’ve spent a lot of time looking at Outwitters replays recently. Who won? How many capture point wits did he get? How many units did he kill? How much did he spend moving; how much attacking? My face hurts, frankly. I remember balancing Tilt to Live. We basically just watched how long it took people to die. Ah, simplicity.
A little beta craziness on a new map called Thorn Gulley. It’s interesting to see the different uses testers have come up with for Bramble. You can block paths with him, or just creep up on a capture point. We’re still debating and tweaking, but all of the new maps and content are finally playable. Hope to be ready to submit by the end of the month.