v0.2 – Adventures in Single Player

by

Very excited to announce the arrival of Hex Gambit: Respawned 0.2 today! All the 0.1 builds got our local multiplayer up and running, and 0.2 introduces a single player campaign for those that prefer to play alone.

With today’s update, our beta testers have 6 levels to try with three difficulties to choose from (1-2 hours of play), and I’ve also given our demo players access to the first three challenges to help you learn the ropes.

The game will tell you there are 84 medallions to earn in total, but honestly I have no idea what that number will be.

Next up: I’m experimenting with some different level types and ideas, thinking about dialogue, and generating more single player challenges!

What’s new this update:

  • Campaign with 6 Sample Levels and a “World Map”
  • Captain’s Gambits can be switched to Stock for the multiplayer, giving you a number of uses that are always ready.
  • Earn medallions to unlock Captains and Multiplayer maps
  • Added a Language placeholder to the options screen and a button to reset your progress.
  • Added minion count to the score mount
  • Modified when the ‘Out of AP’ or ‘on Cooldown’ nags will show.
  • Updated Help Menu with more info on Captain’s Gambits and Medallions.
  • Reworked the way AI is paused/unpaused
  • Fixed some Turn Timer bugs
Categories: Hex Gambit, Uncategorized
Comments Off on v0.2 – Adventures in Single Player

Comments are closed.