No Hex Gambit: Respawned news just yet. Still working through those bugs and prepping for another console certification. I’m disappointed that we didn’t hit the summer release date I hinted at, but it takes what it takes!
Work continues on the new Food Trucker project in the meantime. My list of art and sound needs is long, but the features I have planned for launch are looking like they’ll all be sorted out before the end of the year.
My last fun one is the difficulty system I’m working on now. Space Food Truck had a flat difficulty select based on hot sauces: mild, hot, etc. The new game will have a customizable menu with lots of options like truck HP, crisis intensity, shop price hikes. Each aspect you make harder cranks up the spiciness, and the spicier you get, the bigger the score bonus you’ll receive for beating the scenario!