I think this was something like month three or four of the Food Truck prototype? I feel pretty committed to finishing this one, but I’m having a hard time officially calling it my next project before seeing what Hex Gambit does.
Anywho! A tutorial scenario with just the Captain and Chef characters is playable. Events, Arrivals, new Revisit cards, even hints are all in the game and working. The reimagined Scientist and Engineer classes are working as of today, too.
One cool new feature for those of you that played Space Food Truck: the map hints have types now instead of giving you the event name. Good thing, bad thing, mega bad thing, ingredient. Your map will tell you how many of each are out there at any given time. So the arrival memorization that helped you in SFT isn’t needed anymore.
Lots of quality of life improvements like that are being implemented, as well as making it easy for myself to add new cards and scenarios.
I’m a little nervous to playtest this in earnest, since I’ve put so much time into it. I’ve been putting that off to add more features, which is a silly thing I do.