It’s been a somewhat momentous month in the lengthy saga of Hex Gambit: Respawned.
If you don’t recall, last April I turned in the original “final version” of HGR to my publisher. They spent the last year or so reshaping that into an online game, and in the process a whole lot of stuff broke (because the game wasn’t built with online in mind).
Since May I’ve been cataloging and fixing everything that wasn’t working like it used to, adding some menus, and now finally the game is back in that shipping candidate state, but with online multiplayer!
Pencils are now up, and we’re starting the certification processes for all the consoles. I imagine it will be months before we have a release date, and I’d guess the game will launch sometime in the first half of next year.
That puts me back into “kinda sorta finished, but the game isn’t out” limbo. I’ll be getting reacquainted with the food truck prototype next.