Whiplash

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My Food Truck prototype was thiiiis close to playable when, wouldn’t you know it, Hex Gambit: Respawned came back knocking. Also I took a little vacation time and got COVID.

I’d been on standby for a long while, waiting for my publisher’s programming crew to get the online multiplayer ready. This month I’ve finally got the green light to add our missing online multiplayer menus and wrap my side of things up.

Unfortunately some of the features I mentioned previously had to be cut for the sake of time, so no online tournaments or skill-based matchmaking at launch. I have added some neat stat tracking to keep things interesting, though. Here’s the state of things:

  • EXP is granted for wins only. As you level up, your title and badge will gain prestige. Win streaks add bonus EXP, so skilled players level up more quickly.
  • Best win streak, most wins in a month, and lifetime wins are recorded.
  • The captain you’ve used most frequently in the past 11 matches is recorded as your favorite captain.
  • Playing local multiplayer or online now grants medallion rewards, which unlock captains and multiplayer levels. So you can unlock all of the game’s content playing whatever mode you like!

I’ve got a few more animations and polish items to take care of, then my work on HGR should be wrapped up next month. No solid release date for the game yet, but late this year or early next seems likely. Keep an eye on this blog for updates!

Categories: Hex Gambit
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