No news on the Hex Gambit front so far. Porting is a long process, and there are some online features being explored on top of that. Still, I’ll try to keep the blog updated monthly so you know I’m not dead.
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That ‘Goldeneye’ multiplayer prototype is still being picked at. Every time I think I’m done with it, I bring it to a family function and the kids get a kick out of it. So I’ll add a few weapons or whatever before shelving it again. It’s got a few super abilities to choose from like a Jetpack, and I added a flame thrower and a grenade launcher. I’ve also mashed up all the Tilt to Live music for a placeholder soundtrack, which is just the best. Would be fun on the Switch.
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I’ve also put a bunch of time into a “Hex Bones” project. This is like a bare bones framework for everything that Hex Gambit does, plus some stuff I wish it did (like handle pits). It’s a groundwork for prototyping more hexy games. I could make Hex Gambit 2 with it, I could make Outwitters (probably not), or any of the other ideas I have floating around that work with characters on a board.