Adam is busy.

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Sort of left you hanging on Hex Gambit details this week, but for good reason! We’ve decided to totally overhaul the UI I spent months designing to better accommodate our console version. That means we’ll have big, beautiful, readable text with less screen clutter, but it also means I’m reeling to get these improvements done fast in time for Early Access next month. Didn’t have a chance to capture new video this week, sorry guys!

All of our character animation and move effects are finally ready for Alex to hook up. All I had for the Brute and Motivator in time for Kickstarter was that epic shout and some heavy breathing. I can’t wait to finally see everybody bouncing around the map and blowing each other up!

Check back weekly for more progress on our upcoming turn-based strategy game, Hex Gambit. If you haven’t already, be sure to sign up for our mailing list to get email reminders when we hit big milestones, like the launch of our beta this year and the official release in 2018.

Categories: Hex Gambit
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