No Kickstarter campaign is complete without stretch goals, and Hex Gambit’s will be no exception! Only our first goal will be revealed when we launch July 25th, but it’s one I think we all really want to unlock: House Rules!
We always want to add cool features like these, but they tend to get cut when dev time is running short. Funding this stretch goal guarantees enough time to implement fun variables for non-league matches. These will be perfect for customizing your own tournaments.
- Custom turn timeouts: A heavily requested feature for every asynchronous game we’ve made.
- Variable Victory Point goals: Maybe you prefer a longer match with more time for twists and turns? Or a micro-game where one misstep is fatal?
- Player handicaps: Have a friend that’s not quite on your level? Give them an edge to keep things interesting.
Hex Gambit is coming to Kickstarter July 25th! Kicking in a few extra dollars to your pledge or getting a friend to back with you are a few ways you can help us reach these goals faster. If you haven’t already, be sure to sign up for our mailing list to get email reminders when we hit big milestones, like the launch of our Kickstarter, Early Access/beta, and the official release.