While Space Food Truck is still our current focus for development, we’ve been talking a lot recently about future projects and possibly making a move to 3D. We’ve been flirting with the Unreal engine, so today I got acquainted by finally sussing out a decent modeling workflow for this practice Scientist. He’s low poly, he’s normal mapped, and he’s got shiny bits defined for the eyes, buttons and shoes. So now that I’ve answered most of my basic technical questions, I’ve just got to practice and get a whole lot faster at this.